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The PC Zone Classic

July 30th, 2023

Written by: Rik

In a move not entirely in keeping with the minimal public profile cultivated and maintained by this website over the course of the last twenty years, eschewing all media interest in favour of focusing all our energies on keeping our seven readers happy, we recently received – and accepted – a very kind invitation to a swanky London event in celebration of the 30th anniversary of the launch of PC Zone magazine.

With Stoo meeting with investors and shareholders in the States, it was left to myself and Jo to represent Team FFG, and we departed with strict (self-issued) instructions not to do anything to disgrace ourselves or the brand by, for example, consuming too much alcohol and accosting total strangers enjoying their work reunion in order to tell them that we recognised them on the basis of old ‘Meet the Team’ pictures and really enjoyed their review of some long-forgotten game many years ago. (Okay, maybe we did a little bit of that…)

Despite some truly awful weather that left us regretting our decision not to risk losing cool points by wearing geeky waterproof coats (we lost them anyway by arriving in a dripping, rain-sodden state) it appeared to be a successful and well-attended event, with recognisable faces from across the various generations of Zone all making an appearance.

Everyone that we spoke to was very friendly and accommodating of us two non-Zone interlopers, but in particular we’d like to take the opportunity to thank Jamie Sefton, who made us feel very welcome (and let us keep a poster as a souvenir) and Richie Shoemaker, who extended the invitation in the first place and made some time to talk on what must have been a very busy evening for him.

As regular readers will know, the FFG editorial board prohibits the posting of photographs featuring any of the site’s writers, so we must unfortunately disappoint anyone expecting to see pictures of us meeting Charlie Brooker (who we definitely did speak to, rather than just stand slightly awkwardly nearby for a while – and don’t believe anyone who tells you otherwise).

However, Richie has posted a few snaps on the PC Zone Lives Substack (the new home of the podcast, which is back after a bit of a hiatus with a couple of cracking episodes – including a wonderful chat with Vici MacDonald, who talked about her time working on PC Zone as a designer, and also about her late brother Duncan, aka Mr Cursor – as well as a new, semi-regular newsletter).

Thanks again to Richie, Jamie, and all involved in organising the event.

(Also: [*pantomime barracking voice*] fuck PC Gamer!)

Under Construction

June 23rd, 2023

Written by: Stoo

Hi all, we’re currently making some improvements to the site, particularly the menu and review pages. Until then some pages might look messy with broken formatting. Should be finished within a week.

(Narrator: they were not finished within a week).

(ok I’m back from vacation now, will resume work asap).


Beyond the Cardboard Box: Landfill

June 15th, 2023

Written by: Rik

Beyond the Cardboard Box is a series which follows up an earlier effort looking at games packaging and budget ranges in the 90s and 00s. The aim here is to cover anything of interest that might not have cropped up previously, and offer a few stray observations about the steady decline of the physical boxed game that we once knew and loved.

The charity shop hunt for hidden gems normally throws up a few familiar candidates: dusty favourites from the Sold Out or Xplosiv ranges, or perhaps an old copy of FIFA for the Xbox 360. Other boxed delights, especially for PC, are rarer, but usually worth a punt, especially for a couple of quid.

Part of the risk is that you might end up with, for example, a box for Command and Conquer: The First Decade containing a bonus DVD but not the actual game. Unless you’re the kind of person who wants to try and get a refund on a charity shop purchase, you’re kind of stuck. Do you put it on the shelf anyway, as if you actually owned the game? Keep it in some kind of second-tier collection, in storage somewhere? List it on eBay (with plenty of ***ASTERISKS*** making it clear that the game disc is missing) in the hope that someone might want it? Or do you just chuck it in the bin?

Scratched or missing discs notwithstanding, that old Xbox copy of FIFA should work when you get it home, as long as you’re in possession of a working 360. However, with PC gaming in the late 00s subject to the vagaries of copy protection, digital rights management, and defunct online platforms, that well-kept and complete looking game might as well be an empty box too.

Sitting in a box next to Command & Conquer are DVD cases housing discs for Borderlands 2 and the 2012 incarnation of XCOM: Enemy Unknown. However, both are entirely useless, as installation requires digital activation via Steam, an exercise clearly already undertaken by the original owners.

What to do with them now? For a time, the slightly obsessive-compulsive part of my brain reasoned that digital copies must be purchased for the sake of completeness, compounding the error of buying – effectively – empty boxes for games that I wouldn’t even normally have played (I’ve not really sampled much of the first Borderlands, and would doubtless be terrible at XCOM) by paying for them a second time. So far, at least, I’ve resisted.

Games for Windows Live is another culprit that potentially hobbles not-so-old boxed PC games. I once bought a new copy of Batman: Arkham Asylum, but only the revelation that the disc version would soon stop working stirred me into an attempt to install it, as I tried (unsuccessfully) to verify rumours that entering the serial code into Steam would reward me with a working digital copy. Meanwhile, I have no idea whether the two copies of Fallout 3 that I own (remarkably, bought in the same day, as I saw the GOTY edition in another shop mere minutes after snapping up the ‘vanilla’ release) will work. (The internet suggests they might not only be borked by GFWL, but also be unhappy with modern Windows.)

Modern console gamers will be familiar with the phenomenon of buying a boxed game containing a disc, only for installation to immediately prompt the download of a more updated version from the big mothership. However, on the PC, I find it hard to get my head around a box arriving with 2 x DVDs worth of new-ish Need for Speed game inside, only for me to be able to install it via the EA App with no call to even touch the discs. (Weirder still, I bought it from ubiquitous purveyors of grimy second-hand copies, CeX, which must mean that whoever sold or traded in the game must not have used it at all. Was it an unwanted gift? Had it fallen off the back of a lorry?)

Other head scratchers include the arrival by post of a new copy of Don Bradman Cricket 14, which contained one disc, no instructions, and two boxes: one with the usual blurb printed on the back, and another ‘steelbook’ special edition box, kind of like a metal pencil case from the 80s. Given that the game was, again, activated on Steam, even one mostly empty box seems a bit superfluous, but I have two.

Perhaps an ongoing attachment to physical copies, and the idea of physical copies, is a bit misguided in this day and age. The sense that being in possession of a box and a disc that you can take out and put into your computer is somehow a more meaningful representation of ‘ownership’ than just clicking a download link is giving way to the view that the production of boxes, discs and manuals is actually more wasteful than a digital download, which can always be updated with patches and mods as needed.

Still, I think there’s a distinction to be drawn between being able to open up a box and install a game before establishing whether any tweaks or further modifications are needed and this strange 2010s wasteland of cases and discs that are immediately rendered redundant upon installation. It’s a process of trying to sell you the idea of buying a physical copy, when really you’re buying a digital one.

For now, I guess I’ll keep my collection of these oddities, if only because it’s hard to imagine what else to do with them: sending them to landfill just feels wrong.

Review: Dune

June 11th, 2023

Written by: Rik

Hi there.

We’re making a rare venture into the strategy section for today’s review, as we take a trip to Arrakis to mine spice and defeat the Harkonnen, in Cryo’s Dune.

Discussion: Orwell (spoilers!)

May 26th, 2023

Written by: Rik

Hi there and welcome along to Discussion: [indie game] (spoilers!), a series that I’m rapidly running out of different ways to describe.

Today’s game is Orwell (also sometimes known as Orwell: Keeping an Eye on You, perhaps to distinguish it from its sequel), a game by Osmotic Studies and released in 2016.

Your task is to snoop on and investigate citizens on behalf of an authoritarian government, all in the name of safety and security, by making use of a top-secret system known as Orwell. Your first day sees you dealing with the aftermath of a terrorist bombing and an urgent need to track down the perpetrators.

Guided by your supervisor, Symes, the game involves trawling the internet and social media for clues, listening in on private conversations, and gaining remote access to suspects’ computers, uploading anything you think may be relevant in order to progress your case. Here’s a trailer:

As usual, that’s about all we want to give away at this point, other than that Orwell is broadly enjoyable and a single playthrough clocks in at around 5 hours (although there are multiple endings so you may want to have more than a single crack at it).

Otherwise, proceed to the discussion below only if you’ve played the game already, or don’t mind major spoilers.

***FINAL SPOILER WARNING!***

Discussion: Orwell (spoilers!) continued »

Review: Hocus Pocus

May 22nd, 2023

Written by: Stoo

Hi all, hope you are well. I’m back with another review, this time just a quick look at another 90s shareware platform game, Hocus Pocus.

Review: Assassin’s Creed: Director’s Cut

May 7th, 2023

Written by: Rik

Hi there.

It’s probably worth noting that there’s nothing sinister or deliberate in the timing of this review, although whether this is the right weekend for a trip back to a fictionalised version of the medieval Crusades will be a matter of personal taste.

Anyway, for no particular reason other than the fact we fancied another discussion, Stoo and I decided to take a look at the first Assassin’s Creed game. Hope you enjoy!

Moments in Gaming: Destroy the Intrepid

May 4th, 2023

Written by: Rik

Moments in Gaming is where we look back on gaming experiences that have left a particularly strong impression on us over the years: mainly for good reasons, but sometimes for bad ones.

As it’s Star Wars Day (Fourth of May be with you!) we figured it was time for a couple of moments from LucasArts oldies, of which this is the second. (Here’s the first, plus one from the archives, too, for good measure).

While the protagonist of 2009’s The Force Unleashed may be able to pull a Star Destroyer into the ground with a mere look to the sky and some mild facial discomfort, for the mere mortals sat inside a one-man fighter during the early 90s, it was a fearsome battleship that would require the efforts of a coordinated attack group, and no small amount of luck, to bring down.

The simple polygons of 1993’s X-Wing may not be able to compare with the visual spectacle of Starkiller’s one-man destruction spree on Raxus Prime, or even the woolier, video-heavy charms of relative contemporary Rebel Assault, but for those of a certain generation the sight of that solitary, familiar, triangle shape in the far distance still stirs feelings of vague dread. You suddenly know the feeling that Red Leader, Gold Leader, Porkins et al. must have had in the pit of their stomachs as they commenced their final attack run in A New Hope.

The Death Star trench run is included in, and the natural finale of, X-Wing. But here the limitations of the technology are more evident, even though the trickiness of the task itself creates ample tension on its own.

It’s still not the most difficult mission in the game, though, for my money. In a game stacked with extremely punishing moments, my vote for that particular title would go to Tour II, Mission 10: Destroy the Intrepid.

***MILD SPOILERS/FAIRLY USELESS TIPS NOW FOLLOW***

Moments in Gaming: Destroy the Intrepid continued »

Moments in Gaming: Pull It Down

May 4th, 2023

Written by: Rik

Moments in Gaming is where we look back on gaming experiences that have left a particularly strong impression on us over the years: mainly for good reasons, but sometimes for bad ones.

As it’s Star Wars Day (Fourth of May be with you!) we figured it was time for a couple of moments from LucasArts oldies, of which this is the first. (Here’s one from the archives, too, for good measure).

Exactly how strong in the Force can you be? Strong enough to be a bit handy with a laser sword? To raise a sunken X-Wing from a swamp? To choke a guy in a meeting that’s getting on your nerves?

The mysteries of this power were arguably diluted in the 00s by the prequel trilogy’s midichlorian blood test, a surfeit of lightsaber-wielding Jedi, and CG scenes that went far beyond what anyone who watched the original films might have thought possible.

How, then, to up the ante again for your new Star Wars action game, telling the tale of a previously unacknowledged apprentice of Darth Vader, who is also Extremely Strong in the Force?

In the early stages of Star Wars: The Force Unleashed, our protagonist – known as Starkiller – represents a version of the dark side that involves locking yourself in your bedroom to listen to Linkin Park. He’s pretty good in a fight, though, as you find out by carving your way through level after level of hapless opponents: slicing them up, throwing them off cliffs and dropping big crates on them.

For late-game set-pieces, though, that won’t cut the mustard. Neither will another slightly hit-or-miss boss battle against another Force-enabled opponent. It’s time to give the player something they’ve never seen before.

***MODERATE SPOILERS FOLLOW***

Moments in Gaming: Pull It Down continued »

Review: Jade Empire: Special Edition

April 21st, 2023

Written by: Rik

Hi all.

Hope you’re well. Nice weather we’re having, huh? My mood always gets a real lift in the spring.

[Note to self: check to see if ChatGPT could write these review intros so they sound more like a human has written them.]

Today’s review is of Jade Empire: Special Edition, from Bioware.