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Discussion: Emily Is Away <3 (spoilers!)

February 2nd, 2023

Written by: Rik

Hello! This is Discussion: [indie game] (spoilers!), our semi-regular discussion series in which Jo and I talk about our chosen indie title with lots of plot spoilers along the way.

Today’s game is Emily Is Away <3 – the third Emily game by Kyle Seeley, released in 2021.

We’ve covered the previous two already, and so figured we may as well press on with the third one, even if – as we mention below – the experience of a thrice-rebooted tale of high school drama has the potential to be a slightly confusing and exhausting one if the games are played in quick succession.

We call it a trilogy, but it isn’t, really. Just like Emily Too, Emily <3 is an evolution of the original concept, this time ditching the instant messaging format altogether in favour of the new craze sweeping the internet in the late 00s: social media.

Otherwise, the same ingredients of teenage relationships, romantic entanglements, dramatic fallings-out and general awkwardness are present and correct here.

Like the other Emily games, we enjoyed this one, and would recommend it, although I’m not sure tackling all three in a row, like you’re having a movie night, would be all that great for your general wellbeing.

Anyway, go no further unless you’ve played the game already, have no desire to do so, or like to know how things end before you start them.

Here’s our ***FINAL SPOILER WARNING***!

Discussion: Emily Is Away <3 (spoilers!) continued »

Review: Blur

January 18th, 2023

Written by: Rik

Hello there.

Today’s game is relatively recent by our standards, but is also no longer commercially available and from a developer that is now defunct.

All of which is a shame, because it’s an absolute corker.

(I could make a joke here about always preferring Oasis or Pulp, which I sort of am doing anyway, now, but in a way that implies I think I’m better than that joke, when the evidence suggests that, clearly, I’m not. Parklife!)

Here’s a review of Blur.

The Reluctant Upgrader

January 10th, 2023

Written by: Rik

In a move that will shock precisely none of our longer-term readers, this week I became one of the last people to make the upgrade to Windows 10, days before the support period for Windows 8.1 expired. (Wikipedia: ‘as of January 2023, 2.59% of traditional PCs running Windows are running Windows 8.1’).

Over the past few years, each and every time I’ve written the words ‘Tested on Win 8.1’ at the bottom of a review, I have imagined those reading wondering exactly why anyone was still using this outdated and little-loved incarnation of the Microsoft OS.

In the past, my reluctance to switch to the latest version of Windows has teetered on the edge of perverse eccentricity, although it’s never really been grounded in anything more sinister than a policy of buying mid-range PCs to play slightly old games and running them until they run no more.

For the majority of the 00s, I was stuck with Windows 98, on an old Duron (AMD chipset, discontinued in 2004) that I first got at university. When XP first came on the scene, it had a few niggles with older Win9x games, but in truth the main reason for the holdout was that, after a certain point, upgrading the OS seems fairly pointless unless you’re also going to upgrade the PC, which I couldn’t at that stage afford to do.

Since then, the cycle of remaining conservative with regard to Windows choices has continued; in 2008, when I finally bit the bullet and got a new PC, Windows Vista was the most up-to-date available incarnation, and in receipt of unflattering reviews and feedback from users. So I stuck with XP, until it stopped being supported six years later, and I had to take the plunge by putting Windows 7 on my (by now) slightly wheezing and out-of-date machine.

My current desktop came with Windows 8.1 installed, and I never made the switch to Windows 10 before now, purely because everything seemed to be working fine and I saw no pressing need to upgrade. (Plus, while they may have eventually been ironed out, I’m sure that early adopters of Win10 ran into a few compatibility problems not suffered by other users of 64-bit Windows).

Windows 8 did get bogged down in (unsuccessful) attempts to come into line with mobile operating systems like Android and Apple OS, and even though 8.1 toned it all down a little, there were still times when it felt like I was using a Windows tablet (or phone) on my desktop PC. Hence the introduction of Windows 10 (‘one louder’ than Windows 9?) and the incessant campaign to encourage users to take advantage of a free, but time-limited, upgrade programme (which still works, incidentally).

Of course, this was all so long ago that Win10 is itself due to be replaced fairly shortly, and this PC won’t be able to handle Windows 11. In fact, I fear it’s probably not long for this world: it had a near-death experience recently, after the man fitting some new blinds came downstairs, ashen-faced, to report that he had damaged my ‘games console’ after tripping over a wire and ripping off the front of the case, including a USB port. (He did offer to pay for any damage, but it still works ok, and frankly, I was just glad he hadn’t injured himself).

In the meantime, my laptop will now keep providing regular reminders that it meets the required spec for an upgrade to Windows 11, an upgrade that is as easy and convenient as pressing a button.

These reminders will, however, be ignored until the last possible moment. Old habits die hard!

FFG Review of the Year: 2022

January 3rd, 2023

Written by: Rik

Hello.

It’s that time of year where we traditionally do a half-hearted round-up of the stuff we’ve covered on FFG.

I’m going to eschew the usual small talk about what kind of a year it’s been out in the real world, other than to acknowledge that things are tough for many and to send you all our best wishes.

For once, I’m going all-in on this round-up and attempt to make it a bit more detailed. (If you call something half-hearted, it ends up being half-hearted, perhaps).

So, in the spirit of new-year positivity, let us lean in to this all-new, fully comprehensive summary of the year 2022 on FFG!*

*Like it? Hate it? Write in with your thoughts – to the usual postal address – and you’ll be entered into an exclusive prize draw.
 

Action

We started the year with some belated 20th anniversary content, a Star Wars shooter double featuring a review of Jedi Knight II: Jedi Outcast and a discussion of Dark Forces, which we first covered in our very early days.

I didn’t mind Jedi Outcast, although its 2002 idiosyncrasies, particularly an abundance of snipers, seemed mildly more irritating than those of the older game (of which there are plenty, including the lack of a mid-level save). And I was rubbish with the lightsaber, too.

There followed another LucasArts two-header when we finally took a look at Indiana Jones and the Emperor’s Tomb, the 2003 follow-up to 1999’s Infernal Machine, which was another of FFG’s earliest reviews.

The newer game was a largely enjoyable romp, the older one a little harder to digest than I perhaps remembered. I talked about Tomb Raider, and not talking about Tomb Raider, rather a lot.

Next up was Stoo’s look at the 2005 horror shooter F.E.A.R. As I mentioned in our previous post, scary FPS games aren’t top of my list these days, and my colleague’s use of the phrase ‘permeating sense of dread’ suggests I’m unlikely to ever try this one, despite his thorough recommendation.

Then, much later in the year, it was back to Star Wars again, and the once-hyped Star Wars: The Force Unleashed, which I found slightly less engaging than I was hoping, but did at least have a couple of memorable set-pieces.
 

Adventure

We looked at two adventures this year, both from the year 2011, and with contrasting approaches.

First up was Telltale’s Jurassic Park, the main reason for my Steam Replay spider graph strongly highlighting the word ‘dinosaurs’ in its summary of my gaming year. A tale of minor characters elevated to starring roles while taking part in a story that intersected with that of the original film in a rather unlikely fashion, the adventuring was unfortunately rather static and the action heavily reliant on QTEs.

Much better was Gemini Rue, which stayed much closer to familiar point-and-click territory while evoking memories of sci-fi adventures past. Even its action sequences, often an unwelcome and poorly-implemented feature back in the 90s, worked well as a change of pace, while nodding to the cover shooter mechanic popular in contemporary big budget action games. Another decent effort from Wadjet Eye Games.
 

Racing

A daft shareware game called Road Hog! was the first racer to be unearthed and examined, early in the year. As I mentioned in the review, it’s the kind of oddity I hadn’t thought about for so long, part of me wondered if it ever actually existed.

Which it did. And was possibly even stranger in reality than I remembered. Not a long-lost classic by any means, but one worth digging up and dusting off for posterity at least.

After that, we went back to the Need for Speed series, and a remake/reboot of Need for Speed: Most Wanted, which was fast and looked nice, but was otherwise a major disappointment.

(Occasionally I wonder whether my lack of knowledge when it comes to newer games means I might be more easily swayed by their relative flashiness, which was definitely not the case here. Or is the opposite true, and I’m stuck in my ways and resistant to change and new things? Ah, who cares… I still didn’t really like Most Wanted (2012), as we must call it).

Then it was back to the 90s again and three sequels to games already covered. First, we had the Sega Rally stylings of Screamer 2, then a long-delayed reunion with Lance Boyle in MegaRace 2 – which was a bit rubbish, just like MegaRace, albeit for slightly different reasons. Manic Karts, meanwhile, was quite good – just like predecessor SuperKarts, in fact, and for exactly the same reasons.

Finally, we added another (possibly final) entry in our collection of early/mid-00s street-racing titles with the unnecessarily saucy Street Racing Syndicate. Despite being embarrassing in lots of ways, I actually quite liked the racing itself, although it does have a fairly frustrating endgame that necessitates some hefty repetition of races that you’ve already won.
 

RPG

Back in February, Stoo brought us a review of Gas Powered Games’ Dungeon Siege 2. (His question, ‘How do you lay siege to a dungeon anyway?’ – as posed in the intro to the review of the first game – is a line that still really tickles me. And how do you lay siege to space?) As far as action RPGs go, I think he rather liked it.

In his introduction this time around, my friend and colleague also offered up to me the RPG hat of wisdom and agility on the basis of my recent adventures in the genre. It’s an honour of which I am not worthy, although I did follow up my Mass Effect coverage of 2021 with reviews of Knights of the Old Republic and its sequel in 2022, so perhaps I could trade in the hat for a futuristic jerkin of moderate competence.

Why exactly this was such a Star Wars based year for me personally, I’m not sure. KOTOR's mid-00s take on things even tempted me to revisit the film prequel trilogy, my original opinion on which (they’re a bit rubbish) remained fairly static. As for the games, I think I bought some big Steam bundle a few years ago and since then they’ve all just sat there in one big mass, waiting to be unpicked. Anyway, KOTOR seemed like a good place to start, and I liked both games.
 

Simulation

Oh, hey, so I completed X-Wing, too! Which had officially been consigned to the Vault of Regret (i.e. probably unlikely to happen) many years ago.

In 2021, one idea for a possible anniversary double was to revisit TIE Fighter for a discussion alongside a new review of X-Wing. It didn’t happen, but that was the seed of my idea to have one final crack at the latter.

It’s an iconic game, and a hard game for sure, but surely not beyond the wit and cunning of Rik from the famous gaming site A Force for Good? Well, it nearly was, but I finally nailed it, after a few solid months of effort. And it was well worth it, too.

Will this herald more regular entries in the Simulation category? Am I now motivated to try our more old space shooters? It’s possible, although without the historical allure of trying to beat a particular game from my past, it’s more likely I might give up at the first sign of serious trouble.
 

Sport

It was a relatively quiet year in retro-sport-land, with coverage of two official tie-ins prompted by real-life events.

In recognition of the 2022 Winter Olympics, we took a look at one of the last real ‘Olympic event’ games to be released on PC, Vancouver 2010. For which I had reasonably high expectations, based on Eurocom’s summer equivalent title a couple of years previously.

Vancouver 2010 wasn’t without some entertainment value, but unfortunately seemed fairly light on content, even by the standards of the genre.

At the other end of the year, we had the morally dubious winter World Cup, and after rejecting various other candidates for review, I discovered that EA’s World Cup 98 could be persuaded to work on modern machines and set about revisiting it. Possibly the past inaccessibility of this previous lost love contributed to my disappointment in the reality, although I do think it has a tactical element that subsequent FIFAs ironed out, to their detriment.
 

Other Stuff

Elsewhere, our spoiler-tastic discussions of modern indie adventures continued, as Jo and I enjoyed a tale of the gig economy in an automated world of the near future in Neo Cab; an 80s-inspired kids-vs-horror adventure, Oxenfree; spying on people’s video calls in Telling Lies; and reminders of teenage awkwardness on the internet in Emily Is Away and Emily Is Away Too.

We also brought a couple of series to an end: The Big Cardboard Box was sealed up, and with my musical knowledge stretched to breaking point, we drew a line under Soundtracks, surely one of the greatest article series to flippantly cover 00s music trends as featured in racing and football games that ever existed. Who knows, perhaps exciting new ideas will replace these departed semi-regular features in the near future?

If not, there are plenty of other things to keep us occupied. Like reviews of old games, perhaps. Hopefully by now any regular readers will know what to expect from us in a calendar year, all things being equal, and we’ll do our best to maintain, improve (or, let’s face it, very slightly fall away from) that expected quantity and quality of #content in 2023.

I look forward to it. Thanks again for reading, and I do hope that the year ahead has good things in store for you all.

The Unreviewed: 2022

January 1st, 2023

Written by: Rik

Happy New Year to you all.

As we get to the end of the year and the inevitable question of whether to do a reluctant-sounding round-up of 2022 on FFG (spoiler: we will) I figured it might be worth trying something a little different as well.

I do quite like our semi-official policy of mainly only talking about games that fall within our remit in a full review, perhaps because in the old days I was guilty of acquiring and flitting between different games at the expense of sitting down and focusing on one thing. Choose the game, play the game, review the game: it’s a simple enough formula.

However, just as the introduction of the Vault of Regret allowed us to dig through our thoughts on games that we probably aren’t ever going to finish or write about, I figured it might not be exactly the worst thing in the world to share a note on a few write-ups that didn’t come to fruition this year.

This is neither a list of all the games that were considered, nor everything that has definitely been ruled out. All were tinkered with for a short while this year, with the idea of a possible review as motivation.

I might play or write about the games on this list again, but for the time being, they’ve had a fairly strong line put through them (in pencil).

And so I present to you: The Unreviewed (2022 edition):
 

Clive Barker’s Jericho
(Codemasters, 2007)

I bought this ages ago on the basis that I liked Undying, even though I knew the two potentially had very little in common. Rather than an olde-worlde spooky supernatural vibe, this one is a more modern caper with manly shooter men (and women).

I haven’t played a lot of FPS games in recent years, for whatever reason, and even though I didn’t play Jericho for anything like as long as I would need to in order to form any kind of serious opinion, there was something about its vibe that was just an instant turnoff.

It could have been the horror elements, the prospect of managing a squad, or the fact that the opening was a bit like those 80s action franchises where you think, these guys are dicks and probably all deserve to die at the hands of whatever it is they’re looking for, but it just didn’t seem like my cup of tea at all.

Jericho is also one of those relatively recent games that has been deleted from Steam and I found out, via an RPS feature on the topic, that unused keys apparently fetch over £100 these days. Or are at least being listed at that price anyway.
 

True Crime: Streets of L.A.
(Activision, 2004)

After finally completing Vice City last year, I developed a bit of a taste for exploring other 00s open-world action games, and this contemporary title had been sitting on my shelves for a while.

Early signs were promising, with extremely amusing, irony-free cut-scenes featuring a protagonist, Nick Kang, who seemed destined for the ‘dickhead hero’ hall of fame. And, like GTA, there were a number of Hollywood heavyweights among the voice cast, too.

Unfortunately it kept crashing every 15 minutes or so, erasing any progress, and it was all just too annoying to persist with. One to come back to, maybe.
 

Fuel
(Codemasters, 2009)

Having hammered early-mid 00s street racing titles pretty hard already, a slightly later era of arcade racers has been on my radar for a little while. Fuel, an open-world effort with a post-apocalyptic setting, always looked quite interesting.

Contemporary opinion was that it was too much open-world and not enough racer, though, and based on my limited dabbling that seemed like a largely accurate summary. Not off the list entirely, then, but put on the backburner for now, in favour of games from the same era that people actually thought were good.
 

Old World Cup Games
(Various)

World Cup Soccer: Italia ’90

Italy 1990

World Championship Soccer

My line on old footy games – and some may disagree – is that they remain quite interesting to look at, even if lots of them might not actually be very enjoyable to play.

They do, however, have to be broadly functional. With maybe one exception, even the horrors locked at the bottom of the FFG Football League provide a few hours’ entertainment for moderately spoddy enthusiasts such as myself. Those that don’t make it are, in my humble opinion, only for the truly hardcore sado-masochists among us for whom pain, torture and gnashing of teeth are all part of the fun.

As the sketchiest real-life tournament in history kicked off at the wrong time and in the wrong place, I realised that we’d never actually featured a World Cup tie-in before, and set about examining various candidates. World Cup USA ’94 had previously been dismissed, on the basis that the last time I tried it I hadn’t been able to get past the opening menus, and I then whizzed forward a couple of generations to EA’s 2002 tie-in, which was based on the generally-awful FIFA 2002 and of little historical significance other than being representative of how crap FIFA was in the early 00s.

And so with some trepidation I ventured back further, to 1990, and two similarly-titled games: World Cup Soccer: Italia ’90 and Italy 1990. The first of which ran far too slowly to be playable; the second was more promising, but also kind of a struggle. And, to be frank, both of these DOS relics appeared inferior not only to the ST and Amiga versions, but also to those released on 8-bit machines as well.

(Which was the ‘official’ tie-in? Mr C. notes over at The Good Old Days that World Cup Soccer: Italia ’90 was the official game, but U.S. Gold were allowed to make one as well – Italy 1990. The much better-looking Amiga version of which he doesn’t seem to rate very highly. On PC, the players all look as if they are wearing nappies, presumably in service of recreating the tiny shorts of the late 80s/early 90s era.)

In desperation, I turned to World Championship Soccer by Elite, which I remembered did feature the 1990 tournament and even had real player names. Like Italy 1990, it was briefly playable, but is one of those games where you get hemmed in by the opposition because you can’t lamp it out of your own half.

Plus, you have to take manual control of your (hat-wearing) goalie, leading to mildly farcical self-imposed defensive catastrophes that you could well do without. Probably better experienced on the Megadrive, or maybe not at all.

As previously promised/threatened, we will be back with a round-up of the previous year before too long, but I’ll take this opportunity now to thank you all for reading, and wish you the very best for 2023.

Review: World Cup 98

December 22nd, 2022

Written by: Rik

Hi there.

Believe it or not, this review was all set to go live at a suitably relevant point last week, but, as regular readers may have noticed, we had a few technical hiccups to sort out.

Anyway, the big international footy thing was in the winter this year, for all kinds of dubious reasons. Here’s a reminder of a late 90s summer tournament, as we go back and revisit EA’s World Cup 98.

This also means a new entry in, and a revision of, the FFG Football League standings. Which, in spite of my attempts to pick and choose titles from the Electronic Arts stable and set each one in context, nevertheless now has a rather FIFA-heavy section in the lower-mid reaches of the top division. Ah well.

(Oh, and in case this is our last post before Christmas and/or the end of the year, I’ll take the opportunity to wish all our readers the best for the festive season. Thanks, as always, for reading).

Discussion: Emily Is Away Too (spoilers!)

December 12th, 2022

Written by: Rik

Hi there. Welcome to Discussion: [indie game] (spoilers!), a series which should really have a generic introduction in italics at the top here but, for some reason, doesn’t.

Today’s game is Emily Is Away Too, a 2017 follow-up to the previous game we covered. Yep, you’re back on Windows XP, exchanging IM messages with someone called Emily again. Although this time, there’s another friend – Evelyn – also vying for your attention, making things a little more complicated.

Otherwise, it’s a similar tale of teenage awkwardness and intense feelings clumsily expressed, with some potential moments of hot shame thrown into the mix too.

Here’s a trailer:

Emily Is Away Too is available fairly cheaply, although its predecessor can be played for free, so that’s probably where you want to start if you’re not sure if these games are for you.

Otherwise, unless you’re sure you’ll never play this game but nevertheless want to read a transcript of two people talking about it, or just don’t care about spoilers, we’d advise you to go no further.

Here’s our ***FINAL SPOILER WARNING***!

(I’ll also add, although it’s not particularly representative of the game, or our discussion, that there’s a brief mention of self-harm below, too).

Discussion: Emily Is Away Too (spoilers!) continued »

Review: X-Wing

November 11th, 2022

Written by: Rik

Hello.

With a modern tale of an expensive investment quickly destroyed due to a fundamental weakness unfolding as we speak, how about we go back a long time, to a galaxy far, far away (again) and try and blow up the Death Star?

It’ll take some doing, though. For me, it’s taken 28 years.

Yes, it’s that ‘white whale’ I mentioned a little while ago. Here’s a review of X-Wing.

Review: Street Racing Syndicate

October 28th, 2022

Written by: Rik

Ah one two, microphone check; one-two, microphone check one-two; microphone checka one-two, tell you what I’m gonna do!

Yo yo yo yo yo! It’s ya boy Rik from the F-to-the-F-to-the-G, with a sick new ride comin’ to you from 2005, when they knew how to do it! Y’know what I’m sayin’? [No – and can we please have another word about these intros – Ed.]

Ahem. Here’s a review of Street Racing Syndicate.

Discussion: Emily Is Away (spoilers!)

October 13th, 2022

Written by: Rik

Hello! This is Discussion: [indie game] (spoilers!) – a series which, like Ronseal quick-drying woodstain, does what it says on the tin. [What tin, you say? What’s Ronseal, you say? Never mind! Let’s move on.]

Today’s game is Emily Is Away, a 2015 interactive novel by Kyle Seeley. During which, you are whisked back to the year 2002, and a Windows XP-alike environment, to take part in a series of instant messenger conversations with the eponymous Emily. Starting in the final year of high school and spanning the next five years, the game features all of the awkward ups and downs of teenage relationships, as well as plenty of era-relevant pop culture references. Choose your dialogue options, tap away at the keyboard, and prepare to cringe a little bit as you remember what it was like to be young.

Emily Is Away is available for free on Steam and itch.io, although the latter allows you to make a donation to the developer. And it’s short even by the standards of what we usually discuss here, so if it sounds at all like it might be of interest, we’d recommend checking it out before proceeding to the discussion below. Which, like Ronseal quick-drying woodstain, contains lots of plot spoilers. [No – Ed.]

Oh, and here’s a short trailer:

Ok? Here’s your ***FINAL SPOILER WARNING*** for the discussion below…
 
Discussion: Emily Is Away (spoilers!) continued »