Go back to Covert Action

Written by: Rik
Date posted: January 27, 2007

Once you’ve gone to all the trouble of gathering evidence against a suspect, breaking into the building, arresting them, and getting out again, you’re rewarded with a few brief animated sections during which the suspect shows initial defiance but crumbles extremely easily. And they never threaten to call their lawyer.

 

1: Before you arrest a suspect, the game helpfully displays the evidence against them, just in case you don’t have any. Luckily, we do.

 

2: Now time for the harsh questioning. “We know that your role was: Supplier”, we point out. Ha! Get out of that one!

 

3: Hmm…seems like he has a rock-tight defence. “You’ve got nothing on me!” he responds.

 

4: Ah, but we do. “Isn’t it true that you received the following message?” we retort. “Oh yeah, I guess I did,” the prisoner responds. It’s a fair cop, guv, and no messing.

 

5: The message is a little ambiguous, although it does seem to mention the supply of a large quantity of plastic explosives. In fact, that’s all it mentions. That’s the entire message. He hasn’t got a leg to stand on. Which is probably why he’s owned up already.

 

6: Off to jail for you, old son. And there you’ll stay, forever and ever and ever and you’ll never get a trial because you’re a dirty stinking terrorist.

 

7: All that remains now is for baldy to give us a tinkle and dispense the usual pleasantries. Yeah, yeah – we might get this case over with sooner if you weren’t glued to that desk.