The other night I sat down for bit of Might and Magic 6, which I started five years ago but have not yet completed. Which may seem a bit ridiculous. Certainly this is personal record for the longest amount of time spent on a single run through a game.
The slow progress is due to the way I only intermittently give it my time. I make it my main gaming pursuit for a few weeks, and make a bit of progress. Then I put it aside for several months. This might give the impression of a game that has become a chore, something I force myself to trudge through before running out of willpower.
I won’t deny the game can be hard work. It’s taken me weeks to play through some of the larger dungeons, slogging my way through one room full of monsters at a time. It also lacks the conveniences we expect from modern RPGs – there are no map markers to tell you where to go, and fast travel is limited to a few links between towns. On top of all that is the sheer scale of it; the sort of game you can play for weeks and feel barely any closer to the end. So inevitably I’d want a break sometimes.
However, that’s all to be expected from older-school RPGs. I am in fact quite enjoying MM6, and find that it meets my requirements for exploration, questing and goblin bothering. I’m certainly determined to finish it, however long it takes, just for my own personal satisfaction. If I was fed up of it I’d have abandoned ship and churned out a review already.
The problem is more that my gaming time is limited, and I’m also easily distracted. When I do have an hour free I’m thinking do I want to play a Space Quest, or have another go at Diablo 3, or dust off a 90s shooter. Or, I’ve really been wanting to play Deus Ex: Human Revolution. There are stacks of games sat on my virtual shelves, all demanding my attention. So MM6 sometimes falls a little behind on my priority list.
Still, I’ve been making progress since I last wrote about it. My team has levelled up numerous times, gained better shiny swords and learned new spells. Most of the enemies I complained about last time are now a minor threat at most. Every time I see those damn harpies I obliterate them with fire and lightning, even the Evil Eyes are manageable.
Not that the entire game has become easy; I’m questing in new regions where far more potent enemies await. Currently the deadliest threat I have encountered are the Supreme Titans, who are bastards of the highest order.
The Titans are massive, taller than a house. They take the forbidding appearance of ancient, armoured warriors. You’d only need to see them striding around, to guess they are heavy hitters. Indeed they can inflict grievous damage with their fists or magical attacks. Furthermore they can take an insane amount of punishment in return.
These basic factors alone would make them extremely challenging, and thus suitable foes for a high level party. Yet they have one more ability, that elevates them to true bastard status. They can fling a spell that inflicts instant death. Armour is irrelevant. Hitpoints mean nothing. Your guy just keels over stone dead.
The spell isn’t always successful; I estimate it works maybe one time in three. Yet because the titans are so durable, they will have time to cast it several times even if you blast them with everything you have. So the odds are, if you go into battle, someone’s dead within a thirty seconds. Charge into sword range: dead before can swing at them. Stand back and launch spells: watch 10% of their health fall then someone is dead. Cast a bunch of buffs on your team: more attacks land, you take 20% of their health off this time! Then someone’s dead.
Each battle is, therefore, a rather panicked business. In turn based mode it’s impossible to dodge spells and projectiles, so I can flick over to realtime, but that’s all a bit chaotic. I sometimes end up doing these ridiculous evasive manoeuvres: firing my best spells, then running in circles until my casters are ready to fire again (as written about fighting Fire Archers a looong time ago). Another tactic I found was to hide behind an obstacle like a stone obelisk firing meteor shower. This spells calls a hail of firey rocks downs from the heavens and doesn’t actually need clear line of sight. A slightly cheap trick perhaps, but one that I feel is justified in these circumstances.
I’m currently exploring the Hermit’s Isle region, a desolate desert far from civilisation, and the terrifying giants are every where. Every time I see their looming shape on the horizon I hope it’s one of their lesser cousins, the Noble Titans or just regular no-prefix Titans. Those ones are a bit less tank-like in their constitution, and more important can’t cast instant death.
Invariably though, any group will contain at least one Supreme. So I take a deep breath, check all the buffs are up (to boost hit chance, spell damage etc), and look for any bits of scenery to duck behind. If I can somehow bring this thundering colossus down, that’s fantastic but there are probably another eight or ten in the area.
I suppose I am approaching the end-game here so I should be expecting something particularly brutal. The titans are, hopefully, the toughest non-boss enemies. If not, well, I’ll probably be back in another couple of years to grumble about something else.
If you don’t mind it a trick you can use is S/L: Save whenever you score some hits on the Titans, then when of the supreme titans kill a character, reload.
October 12, 2021 @ 7:12 am
Also it said here that the chance of a successful death attack from supreme titans are reduced with higher magic resistance on the character in MM6.
https://grayface.github.io/mm/mechanics/
October 12, 2021 @ 7:16 am
Heh, I am carting around a huge stack of rings and amulets with various resistances. I really should optimise my team’s gear better for difficult battles!
October 12, 2021 @ 9:41 pm
You actually can dodge in turn based, as long as you have decent long range attacks. (meteor shower is choice)
All you need is the fly spell. You fly in range, go turn based and when the titan (or titans) fires its stuff you use the insert/page up keys to quickly ascend/descend. When you get the hang of that, all their nastiness misses you.. every time. You fire and when they fire you up/down and then you fire again.
If you are an all sorc or some sorc/druid/archer combination party, you can really cheese this by clearing paradise valley/hermits isle very fast. So fast that any other party will feel weak and slow. Just give everyone at least rank 4/expert fire magic and you are a napalm carpet bomber levelling and levelling on titans. Also works on the colossal/venom hydras, except that those have immunities so you may need starburst on at least one girl. Even works on some of the dragons except that those have even worse immunities and may need other spells dependent on their color.
You can start this at really low level, as soon as all your team has meteor shower and at least one has starburst, and air is high enough to fly a decent while.
for ease you can start out by hiding in the porch of the paradise valley temple of baa, the mobs around it will crowd you. Pound them, step inside, heal/remana, step out blast them again… MS even works outside line of sight, so you can hit enemies stuck behind the “horns”of the temple. and they can barely touch you bcs the titans are so tall they hit the roof and the hydras die super fast to your bombardment..
If there is nothing to hit, run around a bit and gather a few that clump behind you and take them back to baa. Repeat. You can do that at level below 20 iirc, and you level rapidly, gain gold and items like in the shower, and after clearing around the temple you can fly around. easiest is to set lloyds beagon at the temple door, fly and blast until mana low, port back recharge and fly out again. Dont forget the chest on the mountain behind the temple.
Its so brutal that in comparison my 3pal/1cleric party is mind numbingly boring and my 4 knights are just hopeless. I really dont get how anything that doesnt use this tactic is supposed to beat the instakill/eradicating hordes without save scumming, but i guess the flydodge also works with bows. But veeerrry slowly as bows do low damage…
April 10, 2024 @ 11:59 am
Wait, you can still move vertically in turn-based mode? I have to try that!
My party is one warrior, one archer, one cleric and one mage. Probably not well optmised at all. but I do make heavy use of Meteor Shower and Starburst.
April 23, 2024 @ 9:41 am