[Insert duke nukem for-never gag here]
12 years in development… now this. I remember watching a demo back when they were using the Quake 2 engine, or something of that vintage. If the game had actually come out then, we might have reviewed it as an oldie by now! I guess the reserves of cash from Max Payne finally ran out.
Still it’s sad to see the successor to a much-loved oldie fall by the wayside. I wasn’t a huge Duke3D fan personally, but it still deserves recognition for the humour, and the “real-world” maps which made a change from random, abstract sci-fi corridors and castles as seen in iD games.
*SPIIIIIIITTTTTT*
WHAAAT?!?
Well, I guess that’s to be expected when you haven’t released a new game in 12 years.
Hopefully they’ll find new jobs, but I can’t honestly say I really give a damn anymore if DNF ever sees light. Probably better to just let it go, and bring it up only in design curriculum as a prime example of the evils of "feature creep."
May 7, 2009 @ 2:55 pm
It’s unlikely that whatever they would have brought out as DNF would have been worth the wait.
Probably would have been better than Daikatana though.
May 7, 2009 @ 6:31 pm