So, armed with a new computer, and with a recent Need for Speed review in the bank, I decided to check out some more recent entries in the series.
Following the relative disappointment of Carbon, EA Black Box, the team responsible for NFS games since Underground (on PC at least: they also did the good version of Hot Pursuit 2 on PS2 in 2002 – the PC version was developed by a different team and, by all accounts, wasn’t so great) were given two more bites at the cherry. Pro Street was derided as a dull track based racer, while Undercover’s attempts to return to the ‘roots’ of Underground and Most Wanted were considered largely unsuccessful. (Disclaimer: I haven’t played either – one day FFG may have its own opinions to offer, but for now, we’re only repeating those read elsewhere.)
Anyway, the license passed to other hands for a couple of years while Black Box worked on The Run, the 2011 instalment of NFS. The concept – a coast to coast race on the open roads of the USA – was very appealing to me, and although I was put off at the time by slightly smelly reviews, I was tempted back by cheap copies several years after the fact (it was ever thus).
As a kid, films like Smokey and the Bandit and Cannonball Run were among my favourites, while Test Drive 2 and the original Need for Speed were the kind of games that promised something similar (within the limitations of the time). Despite technological advances, though, there has never really been such a thing as a great long-haul racer, with the low key charms of Euro Truck Simulator 2 being the closest we’ve come to a driving game that revels in the experience of getting from A to B.
Hopes that The Run might be that game are soon undermined by a host of obvious flaws, including – but not limited to – a dreadful and somewhat underdeveloped plot, an unsympathetic main character, a desire to combine missions and scripted gameplay with the open road, and a misguided focus on Hollywood set pieces at the expense of open world driving.
You are Jack, a guy who – as far as we can tell – is in some financial trouble that appears to be entirely of his own making. Instead of being deservedly murdered by Chicago mobsters, he is instead bailed out by a woman called Sam – who, for reasons unknown, helps him enter a race called The Run, the prize money for which could ease his woes, in exchange for a significant cut.
Depending on your point of view, it’s either deliberately minimalist, or they didn’t have time to finish it. There was a big song and dance about Michael Bay’s involvement (although I think he just directed a trailer) and also regarding the inclusion of out-of-car sections using QTEs, so it’s a surprise that there’s so little to it, story-wise.
The main problem I have with the game is that you have to drive flat out all the time to stay ahead of opponents and – when they appear – the police. Inevitably, you’ll crash or go off road multiple times and then the game force-resets you back to a checkpoint, which sort of undermines the free-wheeling spirit of a drive on the open road. Also, there are action movie bits where you have to avoid gunfire and explosions – but, unlike a movie, you fuck it up several times because you don’t know what’s going to happen.
The Run is short, and your time (roughly 2 hours) is logged, implying that repeat plays are encouraged. Which would be fine if this wasn’t such a choreographed, rubber band experience in the first place. A slightly more realistic driving model, with more emphasis on being careful, some evident love for the vehicles available (like the original NFS or Test Drive Unlimited) and abandoning the story and associated set pieces altogether would all make this a more appealing proposition.
But, as it is, it’s a bit like watching a slightly crap film again – not too demanding in terms of energy and time commitment – but still not something you want to be doing.
Heh, now here’s one nobody, and I mean nobody liked.
I still recommend Hot Pursuit 2010.
August 5, 2015 @ 10:22 pm
I was surprised how much of The Run recycled gameplay elements from previous Black Box NFS efforts, given the extra time they had to do something different.
If the Underground era was The Fast and the Furious, The Run is Gone in 60 Seconds.
I’ve given Hot Pursuit a couple of hours, will revisit soon!
August 6, 2015 @ 7:29 pm
“Jack is the kind of dickhead EA think people playing the game would like to be.” cuts to the heart of one of the difficulties I have with being a middle aged gamer. Playing as a dick gets old (I assume I enjoyed it when I was a whipper snapper?) and seems to be a bit of a trope. You have to be careful not to buy a game where the main character’s behaviour will make you want to (and usually do) repeatedly walk them off cliffs.
Still, there are actually plenty of exceptions such as the Naughty Dog games (Uncharted series & The Last of Us), the Left 4 Dead series and even Red Dead Redemption are all big budged games which have/had a set of main characters I could actually relate to. I can’t think of any car games which actually have likeable characters though, perhaps the Driver series?
Ironically, in EA’s Mass Effect series you could be a generally nice person or a total idiot hole and I CHOSE to be the latter – The kind of person people would only tolerate because he’s saving the galaxy – I imagined a room wide disappointed sigh from every room just before I entered, followed by everyone trying their hardest to hide their disdain as they talked to me. It really added something to the game.
I suppose if you choose to be an idiot it’s fun but if it’s forced on you it’s just irritating, especially if it’s not the kind of idiot you want to be today…
August 10, 2015 @ 9:27 am
I don’t think driving games should have a player character – by all means have daft NPCs, but not a dislikeable protagonist. “The Kid” from Driver : Parallel Lines didn’t buck the trend unfortunately.
(PS Hi Ben! Good to hear from you!)
August 10, 2015 @ 9:56 pm
Wait, it’s that Ben! Hello! Also you are not middle aged.
August 14, 2015 @ 9:54 am
Imagining that there is a target audience that finds this game’s protagonist appealing is enough to make you feel middle-aged.
Although ironically, the idea that he would be a great character in the first place probably came from some middle-aged men trying to imagine what young people might like.
August 14, 2015 @ 10:26 am