I occasionally see complaints from those involved in game development expressing irritation that those playing or reviewing their games make sweeping statements about poor design or bad coding without having the first clue about either. Even though we’re in a quiet and extremely uninfluential backwater here, I daresay we’re guilty of making such statements on occasion too. Notwithstanding the fact that criticism of the end product is valid without necessarily being a criticism of the individuals involved or the amount of effort invested, it’s easy to forget how hard it is to put something together that works, never mind something that is critically and commercially successful, on time and within budget.
Like many people, I made the mistake of thinking that playing games bestowed me with the qualities required to make one, and during a certain period in my late teens, any shareware or commercial software that advertised itself as being “user friendly”, or not requiring you to learn any kind of programming language, became of particular interest. One early example was a programme called Illuminatus, which was actually presentation software (I think), but allowed sufficient interaction to cobble together a fairly terrible choose-your-own-adventure type affair with whatever hand-drawn graphics you could muster using MS Paint. Even so, I can’t recall actually producing anything with it, just a collection of half-baked and unfinished ideas that likely included far too much adolescent humour.
Klik & Play by Europress was a more appropriate piece of software for my purposes, as it focused on the easy creation of functional games, without the need to draw your own graphics or learn much in the way of code. I’m not sure if it was actually possible to make anything good, but it certainly made the process of getting stuff to move around the screen and interact with other things very easy indeed, and as such I spent more time than is healthy beavering away on a succession of unoriginal and highly unentertaining freeware titles for Windows 3.1.
Attempt 1 certainly didn’t lack ambition: my intention was to create a space shooter with an epic storyline, inspired by the likes of Wing Commander. And, like WC creator Chris Roberts, my focus was mainly on the story and cut-scenes, with the idea to staple on some generic 2D space shooter action afterwards.
Of course, I soon realised that I had neither the artistic nor technical skill to produce anything visually appealing, or anything that even actually worked, and the whole endeavour was soon abandoned not long after I’d begun trying to draw blue flight suits over the clothing of the stock character sprites.
Normally, this would have been the point at which I’d have given up entirely. But, after scaling back my expectations somewhat, I nevertheless persisted to the extent that I managed to produce four rather basic attempts at entertainment:
1. One-on-One Indoor Footy
Possibly my most successful title, in that I once saw two people I didn’t know playing it on one of the school computers, this was a largely plagiarised title heavily inspired by one of the bundled games, Go for Goal! (a title sadly not included in the version of Klik & Play currently available on the Web, but a quick Google does confirm its existence).
Like many of the bundled games, Go for Goal! was largely rubbish, and without minimising the scale of my theft, I think my changes did improve it. The original had giant players lumping a ball around a small pitch with goalkeepers moving about at random – it was less a football game and more a series of random collisions. My plan involved reducing the size of the players relative to the size of the pitch, turning the green playing surface to the colour of an indoor five-a-side arena, and removing the goalkeepers (I might have fiddled around with the ball behaviour parameters a bit as well).
Add to that a cheesy title screen using an image of ex-Leeds striker Toby Yeboah, a playful homage to the EA Sports “It’s In The Game” intro that was ubiquitous in the 90s (I recorded my own voice and increased the speed a bit so I sounded like a cartoon hamster on helium), and some player commentary by Barry Davies nicked from Actua Soccer, and you had the finished product. Hey, if you wanted to play a one-on-one indoor footy match between Gianfranco Zola and Dennis Bergkamp during which shooting was banned altogether, this was your only choice.

Thanks, MobyGames!
Vault of Regret: Klik & Play continued »