[ Content | Sidebar ]

Explosive shot is fantastic – boom boom boom

October 2nd, 2012

Written by: Stoo

So a while back I wrote about my disillusionment with action-rpgs. Well, lately I had another go at Torchlight and thoroughly enjoyed it. This is, frankly, a bit confusing.

At its heart its exactly the same thing as Titan Quest or Diablo 2. Hours of dashing around click click clicking firing off the same 2 or 3 abilities to kill waves of mooks. Gathering loot, occasionally picking out a pair of gauntlets 5% better than your current ones, and selling the rest. Occasionally making decisions on a talent tree. Repeat. Click click click.

So what’s this one doing better? Some thoughts:

1: It looks good. While the graphics aren’t particularly cutting edge, the aesthetics are appealing. It’s colourful and all just a little cartoony, almost as if Blizzard had done Diablo in a Warcraft style.
2: a few quality of life tweaks to the formula – like, every character has a pet that, apart from helping in fights, can also be loaded up with vendor trash (unwanted gear) and sent back to the town to flog it. This saves you the hassle of going yourself.
3: It’s relatively short. I don’t have numbers to hand to prove this, but I’ll eat my hat if it’s more than half the size of the other big names in the genre. Which is good, because a couple of hours a day for a week was quite enough. Once you’ve beaten the main quest there seems to be an extra dungeon for those who feel they want more. And of course you can just start again with a new hero.

So, a pretty solid 4/5. I still can’t be bothered to play (and write about) Diablo2 again, sorry. Also not in a rush to play Diablo 3. Although I might be tempted by Torchlight 2, which was pretty clearly timed to compete with Blizzard’s behemoth.

Put the pedal to the metal

September 26th, 2012

Written by: Rik

Hello there.

I can’t remember the last time we had a midweek update. Although the review was actually done and posted on Sunday; it’s just taken me this long to add all the screenies and get around to doing the newspost. [This isn’t a DVD, and this isn’t interesting ‘behind the scenes’ stuff – a reader].

Ahem. Anyway, here’s a review of a game called FlatOut.

Stranger danger

September 9th, 2012

Written by: Rik

Hi there!

In a slightly surprising move, I’ve reviewed an RPG, called Dark Messiah of Might and Magic.

It’s a relatively recent title, falling into the category of “budget releases from recent years” rather than being a genuine oldie, but we’ve always included such things anyway.

Hope you enjoy it. Next time: Zork.

Cupboard of Shame II: (Must) Try Harder

September 9th, 2012

Written by: Rik

It went pretty well last time, so I thought I’d try again. Unfortunately, having ruthlessly picked out another pile of items for sale, I suddenly went all soft-hearted and changed my mind about some of them. So this second list is shorter:

Alone in the Dark: The New Nightmare – I hated the early games, and didn’t like the sound of this one either. Plus I generally hate creepy games. So, er, why did I buy it then? I blame GAME’s 3-for-£10 offers.

Anachronox – Stoo really likes this, and I’d loved to have given it a go. But if I’m honest with myself, I’m never going to find the time.

Prisoner of War – well, it’s a stealth game. I’d like to have hung onto it, particularly as it’s not a particularly well-known title, but I know that I’d never get anywhere with it even if I tried.

There could have been more; I ummed and ahhed over some others that, deep down, I know I won’t ever play. But glancing at the box takes you back to the time when you bought it, when you thought, “I’ll enjoy this”, and so you become reluctant to part with it, even though you’ve had years to give it a go.

There’s also a whole host of games that I’ve reviewed for FFG that I have little desire to play again, but I kind of have a rule that, if they’re a part of the site, I hang onto them.

The full list is here, and is supplemented by a couple of DS and PSP games, one of which is the DS version of Broken Sword, a perfectly serviceable port of the game, but it pales next to the Android/iOS versions these days.

Update! It’s all over. PC games failed to sell, a few quid for the console games. Perhaps worth taking one final look in the cupboard before closing the doors for a little while…

Alpha 1 is down!

September 2nd, 2012

Written by: Stoo

Hello everyone. I finally caved in and bought Skyrim a few weeks back. And have of course been playing obsessively, running jobs for the Thieves Guild, slaying dragons and shouting bandits off clifftops. So not a lot of retro-gaming going on, alas.

However I did make myself take a break long enough to play some Delta Force, an early example of a “soldier-sim” first-person shooter. Rik had a go also and we banded together for another of our discussion reviews. So have a read.

The Cupboard of Shame

August 19th, 2012

Written by: Rik

A long, long, time ago on FFG we used to have a feature called The Cupboard of Shame. The phrase was a euphemism for the place we put the games that, for one reason or another, we wished we’d never bought in the first place. It didn’t mean those games were necessarily all that bad, although sometimes that was the case.

More often than not, the shame referred to the fact that we ended up getting something that we wouldn’t normally go for, and despite dithering briefly in the shop, ultimately convincing ourselves that proceeding would be a good decision, only for the game to remain unplayed, sometimes unopened, on the shelf.

After some time, the guilt associated with our foolishness would get to us and we’d have to move these games somewhere else, where they couldn’t mock us so openly (“Ha! Back to your easy racing games again, eh? When are you going to grow a pair and play a REAL game?”) – into a dark and dusty place, known colloquially as The Cupboard of Shame.

In a bid to give these unwanted games a home, we opened up the doors of our respective cupboards and published the list of games on the site, asking for any interested parties to come forward and claim anything that took their fancy, asking for nothing but the cost of postage to be covered in return.

As an endeavour, it was well-meaning but fairly unsuccessful. From my point of view, I can recall a mighty scramble for my copy of System Shock and a collection of Police Quest games, with little interest being registered in anything else. (Police Quest proved to be a complicated and, ultimately, loss-making saga, as I dispatched the goods to the US, failed to receive any payment for the postage for a number of weeks, and ended up buying the same games again years later anyway).

Anyway, now the Cupboard returns, this time via the medium of eBay. Here’s what’s on offer:

Splinter Cell: Pandora Tomorrow – Stealth games, stealth games, stealth games. Who knows why I buy them, when I know I cannot play them? I gave the original about twenty minutes before giving up, meaning this impulse purchase remains untouched and sealed.

Grand Theft Auto: San Andreas & Grand Theft Auto III – No regrets about either of these, only the way I went about acquiring the GTA series. Instead of buying the GTA pack the first time it was in the Steam sale, I got Vice City on its own, then picked up boxed copies of these two, bringing the total bill to…well, more than the cost of the GTA pack in the Steam sale.

Messiah – A classic case of getting something that I wasn’t interested in at the time, years after release, somehow figuring that the intervening years would make it more appealing. I’m never going to play it, so hopefully someone else will want my copy.

Return to Castle Wolfenstein and Red Faction – In 2007 my wife went on holiday with her mum and I stayed at home and experienced the expected regression into eccentricity-bordering-on-madness: eating pizza every night, watching films I’d already seen into the early hours of the morning, washing less frequently, and buying games on eBay without a care in the world. Embarrassingly, these are two games I bought with the intention of reviewing for FFG, only for Stoo and JMan, respectively, to beat me to it. Would things have been any different if they hadn’t? Probably not.

Homeworld – A classic case of buying something because some reviews said, “Worth a look, even if you don’t like strategy games.” They should have added, “But probably not worth buying if you’re quite thick.” I last played this in 2001, the day I bought it, and got about halfway through the tutorial before realising my mistake. It’s supposed to be quite good though – Stoo says so.

That’s it for now – for PC stuff at least. I’m getting rid of some PSP games too, including more stealth games (see above). The full listing is here.

There could be more to come, from both of us. Hopefully this doesn’t come across as me pushing eBay sales onto you (frankly, even if they all go I don’t think I’ll be looking at a net profit), and the intention in posting here is to own up to something that most of us probably experience – however eager we are to commit to these things, there are too many games and too little time. My genuine hope, if it doesn’t sound too cheesy, is that these games find a home where someone will get some use and enjoyment out of them. If eBay is no good, then it may be down to the charity shop with some of these. Or maybe they’ll be back to the cupboard for a little while longer.

Update: Success! Everything sold. Currently having some trouble persuading one of the buyers to pay up, but apart from that, it all went pretty well. Prepare for Round 2…

of spiky hair and oversized swords

August 17th, 2012

Written by: Stoo

Final Fantasy 7 comes to PC once again.

The list of new features is a little unimpressive:

-Achievements – a means to push you to see all the content in a game? Or utterly useless gimmick?
-a built-in cheat mode – okay, that could be useful for casual players who don’t want to level grind for a week to beat a boss.
-Cloud saves – haha.

What we don’t get is what we’d most wish for: some sort of graphical facelift. I guess a brand new shiny engine would be too much to ask for, but couldn’t we at least have a high-resolution version ,in these days of 1920×1080 being commonplace?

Still! This is worth it just for the sake of the FF7 being easily available on PC once again. I believe this is the first time it’s been on digital distribution. Meanwhile ebay copies frequently cleared £20. I guess they were relatively rare since I never actually saw the game in shops much, or any sort of Sold-Out style budget treatment. Now you can get it for a tenner. (or £8 until september 12th).

I’m tempted just cos my own copy was, ahem, pirated. And I cheated on the endgame. I always felt I wanted to give it another shot.

Anyway to any RPG fans who have so far missed out, i’d recommend it. Sure it’s been somewhat heavily over-hyped over the years. Also I was never a big fan of the combat. But it does have decent characters, and a genuinely compelling and moving storyline that kept me guessing to the end. Here are my thoughts, from when the game was half as old as it is now but they still mostly hold.

[edit]My orignal comments on graphics were a little misleading. Character models have been sharpened up, as have the battle scenes. The pre-rendered backgrounds are however untouched and thus look rather muddy.

Long live our noble queen

August 12th, 2012

Written by: Rik

Hi there.

With characteristically poor timing, we have an Olympic-themed update for you. Here’s a review of The Games: Summer Edition from Epyx.

And, er, enjoy the closing ceremony (unless, as is likely, it’s happened already by the time you read this).

Rik vs. Stoo

August 10th, 2012

Written by: Rik

Online multiplayer remains relatively unexplored territory for FFG. In recent months we’ve been making attempts to rectify the situation, albeit with very little success. Several hours, for example, were spent tinkering with network and router settings in the hope of getting Rise of the Triad deathmatch to work on DOSBox (which it did, eventually, but only for about 30 seconds – long enough for Stoo to type “Is this working?” while I shot him repeatedly in the head).

Undeterred, we moved onto something else (which I won’t name here, lest it expose an embarrassing delay with the planned site content associated with these efforts) and spent roughly the same amount of time tinkering and restarting, but this time with absolutely no game-time to show for it.

Given that we’d both set aside some time for multiplayer fun, it soon became a question of whether we could find any game that a) we both owned and b) we could set up and get to work without too much fuss.

What we came up with was: Test Drive Unlimited. And it was all rather hassle free to set up and fun to play, which is supposed to be the point of these things really.

Annoyingly, for me at least, the game won’t allow you to transfer the progress you’ve made in the single-player to the online mode if you accidentally created an ‘offline profile’ when you first started. (The manual even crows, ”Beware: If you create an offline profile, you won’t be able to turn it into an online profile afterwards!” – although perhaps I added the exclamation mark myself.) So I had to start again, again (a previous profile had already been erased thanks to a truly terrible menu system that makes such an accident all the more likely).

Stoo, meanwhile, didn’t even have the game installed, so I guess it was just as well that we were both lumbered with unexotic, entry-level cars usually driven by estate agents.

 

Once we were up and running, it was a no-holds-barred grudge match (or, you know, a moderately diverting series of races around Hawaii) which was quite evenly balanced, considering my supposed ‘expertise’ in the genre. One track in particular caused a mental aberration on my part as I repeatedly missed the same turn, allowing my opponent to race to victory. Stoo’s creative use of off-road short-cuts also proved my undoing on more than one occasion, most memorably when I realised he was nothing more than some red text and a cloud of dust in the middle distance.

 

The embarrassment was compounded by the fact my friend and colleague had access to a microphone, which captured and relayed any comments and/or laughter relating to the on-screen action through my speakers. Meanwhile, I had to settle for typing garbled insults on the keyboard while trying to keep the car straight with the joypad (don’t type and drive, kids).

Still, it was all jolly good fun. We might do it again sometime.

And Psycho screaming…

July 30th, 2012

Written by: Rik

Hi there!

This was going to be another football review, to tie in with the end of Euro 2012, but…well, that’s long gone now, isn’t it. Can we pass it off as an Olympics tie-in, instead? No? Well, we’re going to try:

[Clears throat]

To tie-in with the London Olympics, we’ve reviewed a football game! Here’s FIFA ’96.