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I hope you can still do trick-shots with the rocket launchers

January 6th, 2012

Written by: Stoo

Firaxis’ XCOM: Enemy Unknown announced

30-something PC (or former Amiga) gamers around the world are going to a special happy place in their heads, upon hearing this news. I for one fondly miss the days of my team of utter arseholes shooting each other in the back of the head and tripping over their own grenades whilst trying to flush a sectoid out of a farmer’s barn. But seriously, I have high hopes as UFO was one of the strategy classics of its day. Tense turn-based combat, the struggle to stem the tide of alien activity on a global scale, and the race to upgrade X-com from a bunch of hapless n00bs with rifles to something that can fight aliens on a more equal level.

(We do already have the UFO: Aftermath\Aftershock\Aftershave series, but I never really got into it. The first game kicked my ass halfway through and then the second one kept crashing on me. Also the action is realtime.)

FFG review of the year: 2011

January 2nd, 2012

Written by: Rik

Hello there! I hope you had a good Christmas and New Year, and whatever else you had planned. All the holiday fun is nearly over, but there’s just enough time for my traditional look back at the last year on FFG. And you thought you’d missed it. [More like, “hoped you weren’t doing it” – FFG Reader]

Actually, there’s been plenty of looking back already this year, with it being our 10 year anniversary and all. Alongside a little self-indulgent navel-gazing, we also had another look at some of the games we’ve covered over the years, in a discussion-review format, which was good fun. In case you missed them, the games in question were Stunts, Puma World Football ’98, Deus Ex and Broken Sword.

Originally we had one or two more, and a couple of other things, planned. But these things all take time, and in the end, we figured that time was better spent working on regular content for the site. Stoo selflessly flung himself into multiple RPGs on behalf of the site, and after several thousand hours (or however long they take to play) produced reviews of Dungeon Siege, Planescape: Torment (our 200th review), Gothic 2 and Titan Quest.

As for me, during the early part of the year I was afflicted by a debilitating addiction to CSI, which naturally led me to Dark Motives (a bit pooey) and 3 Dimensions of Murder (better, but no better than it needed to be). Even Stoo got in on the act, snapping up a copy of Miami for review (and wishing he hadn’t bothered).

Elsewhere, it was the usual story of abandoning planned content in favour of random stuff that just happened to distract me. So there’s still no Gabriel Knight, but we do now have reviews of Rally Trophy and Rugby Challenge 2006.

Guest content came in the form of Jo’s coverage of Theme Hospital and JMan’s review of Starship Troopers. Little did we know that the latter was a prelude to the return of the mighty Just Games Retro, which returned after a brief hiatus with a new look and, as ever, a rate of producing new content that puts the likes of us to shame. Still, apart from making us look bad, it’s great to have them back.

As for FFG, it’s difficult to say what 2012 will bring, but most likely it will be reviews of games at semi-regular intervals throughout the year. It’ll probably involve the usual mix of the very old and the not-quite-so-old: you may have noticed that we’ve started to cover the odd game from the middle of the previous decade, so expect that to continue. Apart from that, it’s best not to commit to specifics – unless of course, you have any requests…

I feel the need…

December 31st, 2011

Written by: Rik

Hi there!

One final review for 2011, here just under the wire. I’d hoped to make this a double-update, but unfortunately it just wasn’t possible to get it all done in time.

Anyway, here’s a review of Need for Speed: Most Wanted for you.

We’ll be back, with more, in the new year.

And to all a good Christmas

December 24th, 2011

Written by: Rik

Crikey, is it that time of year again already? At least the festive season is usually quite a good time to get some gaming done. In my case it invariably involves ridiculously over-ambitious plans to finish several games and come up with a shedload of new content before the end of the year – plans which, of course, never come to fruition.

Still, it’s rare to have such an acceptable excuse to lock out the outside world and laze around doing whatever the hell you like. For us retro-bores, that usually involves picking through a bewildering collection of old game boxes and downloads and trying to decide how the time might best be spent, weighing up the balance between oldies for review and more recent titles that we want to play but haven’t got around to yet.

However much I might enjoy being a grumpy, out of date, fuddy-duddy, though (and I do – very much) I do miss the excitement of getting a brand new game or two at Christmas. As a teenager I would usually ask for the latest FIFA and Need for Speed (or whatever other new racing game was out) and whet my appetite for the big day with repeated exposure to extremely brief demos of my anticipated presents from magazine cover discs. (I’ll tell you what, those two-minute demos of sports games always work like a charm – dazzling you with new presentation but never giving you long enough to really get the hang of things, creating the illusion of hidden depths to be unearthed in the full game).

Of course, to enjoy the latest games, you usually need the latest hardware, and on the couple of occasions that my Dad’s latest upgrade of the family PC coincided with Christmas, these were some happy times indeed. 1996 brings back particularly strong and happy memories – playing FIFA ’97 (a terrible game, but boy did it run smoothly) and Red Alert (the daft music, bizarrely, still manages to engender some kind of festive nostalgia), two brand-new releases, with no frame-rate or other compatibility issues whatsoever. (It was especially sweet considering the previous year’s attempts to get three of 1995’s high-spec racers – Need for Speed, Screamer and WipEout to run on a 486, with mixed results).

Part of me still hankers for that feeling. But to complain about the current situation would be ridiculous when there’s such a wide range of games, new and old, available to play with but a few clicks of the mouse – and (during sale season at least) all at fairly silly prices too. (Although this does bring us back to the problem of deciding what on earth to play during your precious few days off…)

Anyway, whatever you happen to be doing over the next few days, have fun, and all the best for Christmas and the New Year. We’re hopeful of some new content before 2011’s up, and I’ll return here soon to have a quick look back over the year.

Have a good one!

Harley Quinn tried to slow me down. Dropped an elevator on me.

December 5th, 2011

Written by: Stoo

I very rarely play new games. This isn’t just because I’m a retro fan, it’s also because I’m cheap. So my version of “latest games” is “couple year old games on sale on Steam”.

What I’m currently working on is: Batman Arkham Asylum. Which I recall receiving huge amounts of gamer praise and critical acclaim (and then again with the sequel, of course). I’m about halfway in myself and, so far I reckon it does actually live up to the hype. It is all-round a very well-crafted game.

(also, an old school buddy of Rik and myself worked on it! He’s a super-smart guy so I’m seriously pleased he made it to working on stuff that’s both big-name and top quality).

First up of course is taking down punks and crooks, and there’s plenty of variety. First is the wade-in-and-start punching approach, with added combo-takedowns and dodges. Fast, fluid, and especially satisfying as Bats does a block then jams his elbow in someone’s throat, then spins round and kicks their buddy in the head. It’s actually all quite simple with only a handful of commands, which might be a weakness to some more elite players but it suits me. I’ve no interest in learning a dozen button-combinations for special moves.

I like the stealthy stuff even more though. Glide-kick down, ground takedown and zoom off again. Or hide under the floor gratings. Or leave a trap with explodey gel. A great little feature that adds to the experience is how the mooks go from confident to worried to panicky as you pick them off, one by one.

Also liking: the freedom of movement around the island as you search for various riddler trophies and puzzles.

Regarding art and design themes, I’m not much of an expert on Batman (more a Marvel fan) but it does look like a decent blend of comic-book styles, a bit of Nolan-film realism and a bit of Burton gothicness to the asylum itself. Plenty of creepy and atmospheric bits, and also great views of the grimness of Arkham if you grapple up to the top of a tower.

So, I imagine Arkham City is even bigger and better (and I’m sure I’ll enjoy that one in turn, when I get it on sale in 2013), but this was still £10 well spent.

Oh, I’ll just bitch about one minor detail: the only controller it will support is an Xbox360 pad. Which strikes me as lazy porting. Still quite playable with kb+mouse.

Blame the chalk

November 27th, 2011

Written by: Rik

Hi.

November’s proving to be quite a fruitful month for new content – well, by our standards anyway.

Here’s a review of Pool Paradise.

10 Years On: Part II

November 21st, 2011

Written by: Rik

As we may have mentioned, it’s our birthday. And, boy, are we dragging it out. I’ve been meaning to write this piece for quite a while now, but if I procrastinate too much longer, the anniversary year will be over. (Apologies in advance if any of the following sounds po-faced, serious and self-important!)

I’d like to start by thanking my friend and colleague Stoo for letting me write here. I’ve always wanted to write about games, and I always have done, although my early efforts came in the form of crudely-daubed home-made magazines covering Amstrad games, written in green felt-tipped pen, progressing eventually to equally visually-unappealing AOL websites, written in MS Notepad. Such efforts were produced largely for my own amusement, which was a good job seeing as they were, justifiably, ignored by absolutely everyone.

To have some kind of audience, then, however small, is nice (thanks for reading, by the way). For this, I think we need to acknowledge the abandonware scene, which helped us establish some kind of following in the early days, and remains responsible for sending people our way. You may argue that abandonware isn’t what it once was, and you might be right, but before every man (or woman) and his (or her) dog had a gaming blog dedicated to retro-gaming, those sites were the ones recommending their favourites, preserving the memories, and showing a genuine interest in old games before it was necessarily fashionable.

In trying to think about what might have changed since we started, that’s the one thing that stands out to me. ‘Having a web-site’ was actually a reasonably novel (if nerdy) thing to do, perhaps because it required a modicum of technical expertise in hammering it together. The initial idea was basically ‘Let’s write about some games we really liked that would now be considered fairly old’ which, in today’s world, would seem like a rather pointless pursuit.

Back then, though, it seemed fair enough. Stoo would crank out some impressively-detailed coverage of a complex strategy game, while I would play Speedball 2 for a couple of days and submit a brief review padded out with waffle [No change there then – FFG reader]. My contribution in the early days was pretty limited, to be honest, despite being a university student with an abundance of free time between my two lectures per week. (I’d love to say I was too busy partying, but that would be a lie. In fact, I don’t know what I was doing. Studying? Sleeping?)

We didn’t actually have a lot of content online in the early days, but it didn’t really seem to matter. I think once we’d been going for a little while, we’d identified that while most abandonware sites were great at providing content and demonstrating genuine enthusiasm for the old games they featured, the reviews provided were usually (with some exceptions) both brief and gushingly positive. So in a way, we felt we filled a bit of a niche in the scene, and our more comprehensive reviews were an excuse for our lack of updates.

My main problem is, and has always been, getting through the games themselves rather than finding the motivation to write about them. I wouldn’t exactly say I had a short attention span, but I’ve certainly always acquired a lot of games that I haven’t necessarily devoted much time to before moving on. Staying focused on one game so I’ll be able to write about it in detail sufficient to be useful is always the challenge. In more recent years I’ve been able to contribute more.

There’s no formula for ensuring satisfaction with the end result, although if pressed, I’d say that a few things always help. Firstly, an interest in, and enthusiasm for, the genre of game you’re covering – dragging your way through something that you don’t enjoy and aren’t particularly qualified to talk about is a bit of a waste of everyone’s time. Secondly, finding enough – good or bad – to talk about, particularly little touches or flaws that not everyone might have noticed. And finally, having the feeling that you’re not saying the same thing that 10,000 other people on the internet haven’t said before already.

For that last reason, although we’ve never sought to restrict ourselves to more obscure games, I’ve always been more comfortable writing those reviews than, say, covering Half-Life. Reviewing a game because it’s ‘important’ or lots of other people have said it’s good, without having the motivation to play or write about it yourself, always seems to make for stilted and unimaginative content.

The temptation to delete or go back and fix things that you’re not happy with is ever-present and can certainly drive you to distraction. We’ve actually done both in the past, but in recent years I’ve tried to avoid going down that road, unless it’s to correct spelling or grammar. The old reviews are what they are, a product of when they were written. Looking back, there are plenty of bad jokes and misplaced cultural references, but my only real regret is trying to name-drop ‘current’ games, particularly on console, without actually having a clue what the hell I was talking about.

Perhaps because of our early nostalgia-busting attitude, our obsession with ‘but how does it play today?’ was too pronounced in the early days. So, yes, I did compare Stunts to Gran Turismo 3: [paraphrasing] “Of course, this VGA racer from 1990 isn’t on a par with the latest PS2 racing simulation.” Thanks for that! (The irony is, although I bought and own GT3, I actually find it incredibly boring, and probably had many more hours’ fun with Stunts anyway).

I like to think we’ve dropped that approach now. The main motivation to continue comes from a mixture of having a creative outlet (so that life isn’t just the day job and watching TV) and feeling that someone might be reading and enjoying the end product. I don’t know if we have a particular angle or niche any more (or if we ever did) but it seems to me that being a modern ‘gamer’ requires deep pockets, significant amounts of free time, and the ability to shrug-off disappointment with the latest over-hyped releases.

Before I sound like too much of an old duffer, I should say that there’s no doubting the appeal of that new-game smell (I must buy at least one football game per year), but I think it’s equally legitimate to take some time to have a look at what you might have missed over the years. When other people write about older games, I like to read about them, so perhaps it’s not so unusual for other people to do the same here.

Anyway, that’s enough waffle. Thanks for reading, if I haven’t said that already [You have – FFG reader]. Now, perhaps it’s time to actually go and do something more worthwhile. Like work on a new review, perhaps?

It’s dangerous to go alone. Take this!

November 21st, 2011

Written by: Stoo

So I went and bought a Wii. Actually, I had to buy a TV to go with it too. First game purchased after such an extravagance:

See, I’m a Nintendo fan who’s never actually owned a Nintendo. Or a console of any sort.* Just played on emulators a lot, from NES through to N64. But now I can play the old favourites legally, and also enjoy what’s happening in more recent generations.

Really it’s the core Nintendo lines I’m interested in, ie stuff I can’t already enjoy on PC. Altho if people have any reccomendations, I’m all ears. For now I have Twilight Princess, and after that will be looking into Skyward Sword, and the Metroid Prime series.

The virtual console selection is smaller than I would have guessed – I mean there must have been far more than 60-70 games released for SNES. But that does actually cover plenty of the big names.

Also I got… Wii Fit Plus. No seriously. Stop laughing at the back. I’m actually exercising. (I otherwise jog once a week but that’s it). I don’t need to lose weight, just wish to be in slightly better shape in geneal.

*No home console anyway. I do have a DS, somewhat neglected.

 

Did you ever actually get your licence?

November 19th, 2011

Written by: Rik

Hello there.

Today, we bring you a review of Rally Trophy. No need to thank us, that’s what we’re here for.

More coming, as soon as we can bring it to you.

One experiment will decide the fate of the war

November 10th, 2011

Written by: Rik

Hi there.

And we have yet another review for you. How about a bit of Project: Snowblind?

The shareholders are pressuring us to hit our year-end targets. We’ll do our best.