Regular readers, if they indeed exist, will recall our Cupboard of Shame – the area under the stairs where boxes of games purchased in a fit of enthusiasm and later abandoned due to lack of time, or competence, would be laid to rest. As we’ve got older, we haven’t necessarily become wiser, and with a growing collection of hasty and overly optimistic purchases, the CoS has been given a long overdue upgrade. Allow us to introduce our latest acquisition: the Vault of Regret, a huge space which can not only house a collection of dusty CDs and boxes, but also untouched digital libraries as well as the metaphysical concepts of remorse and embarrassment.
In other words, welcome to our new semi-regular feature, in which we plan to talk about our various gaming regrets. It could be a game we bought but didn’t play; a game we did play but wish we hadn’t; something we were frankly rubbish at; or letting an interest in or aptitude for a particular game or genre lapse. Or something else. Today I’ll kick off by talking about a genre that was once synonymous with the most high profile PC gaming releases: the space sim.
Lucasarts’ X-Wing certainly wasn’t the first of its type, but while you could play Wing Commander on the Amiga or the SNES, X-Wing was PC only, because it needed to be. I always thought of it as one of the first games to demand that people bought a PC to play it (yes, yes, I know there was that shooting game as well). Sadly, though, despite being thrilled by that iconic intro, I never made much progress in the game itself, foiled by an embarrassingly early mission (Tour 1, Mission 4: Protect Medical Frigate). When I got around to playing TIE Fighter, progress was much smoother, and I took my eventual completion of it as evidence I could return to X-Wing and have more success (which, it turned out, wasn’t to be the case).
In spite of contemporary reviews which suggested you were either in the X-Wing/TIE Fighter or the Wing Commander camp, I actually enjoyed both series, although I couldn’t really get to grips with the combat in early WC games. The big budget third and fourth Wing titles, however, were significant in my early gaming history (more on which here).
Periodically I think about revisiting games from this era: specific regrets would be never getting past that mission in X-Wing, or not really ever getting into some of the Wing Commander spin-off games like Privateer and The Darkening. My write-ups of my favourite WC titles, meanwhile, are short on detail, symptomatic of my earliest work on FFG, when it was a small fun project for a couple of young men of university age to stick down a few thoughts about their favourite older games (insert your own joke about whatever FFG is these days here). I do wish I could whizz through the WC III and IV campaigns again: perhaps I will one day. Sadly, my humble laptop, which I tend to use for DOSBox stuff, isn’t really set up for the control schemes of old-school space-sims, and recent attempts to return to these DOS-era titles have been short-lived and unsuccessful.
And there have been space sims since the mid 90s, although my experience of them is embarrassingly limited. Tachyon: The Fringe is the only post-2000 review from me on here (an odd choice, considering, although I did quite enjoy it at the time). Starlancer, Freelancer, X: Beyond The Frontier, Darkstar One: they’re all there in the Vault of Regret, tinkered with but not played or enjoyed to any great extent.
It’s possible of course that could change in the future. I’m not sure exactly what it was that caused me to stop playing: a sense that they were becoming complicated, or that they weren’t but my ability and inclination to get to grips with them had diminished. Or possibly the same intangible factors that caused the genre to fall out of fashion more generally.
They’ve come back a bit more recently: we finally got the long-mooted Elite 4 (released as Elite: Dangerous), and there’s the latest project from Wing Commander director Chris Roberts, Star Citizen (although the tale of the game, its budget and state of completion appears to be a rather long and complicated one). And there’s No Man’s Sky, too, of course. Each of these games, though, have managed to elicit no more than a passing interest.
Perhaps there’s a clue there: maybe I wasn’t actually ever such a big fan in the first place. I don’t think I ever played Elite, although we did have it on the Amstrad CPC, and Frontier also passed me by, while I also ignored later efforts highly rated by my friend and colleague such as Conflict: Freespace and I-War. Maybe it was the epic space story that attracted me to Wing Commander; the lure of Star Wars to X-Wing. Either way, my interest in the genre seems to be sort of locked to that particular part of the 90s.
You never say never, but it’s possible that the time for me and space sims has passed. Or maybe I will try and fire up X-Wing once again…
Nice new feature !
I could never finish Starlancer because of a combat at midgame involving unescapable (at least to me) torpedoes. I uninstalled it after ten unsuccessful retries (life’s already too short) but I’ve always regretted it. The same for Mace Griffin Bounty Hunter, half-FPS, half-space sim : one space combat at midgame was retried ten times without success, thus leading me to uninstall the game. This is where you appreciate the option provided by Crimson Skies (and this game only, I think) : to skip the too difficult level. 😉 And yes, I know one can track savegames, but it would not be the real thing. This sudden insane rise of difficulty is really annoying (seen in Bloodrayne 2, for example).
Should you have the time, you definitely should try Conflict FreeSpace (both), and I-War (both) : I rated them A, and I don’t do this often.
(By the way : WinHTrack would not make a backup of your site for offline reading, whatever the settings : is it forbidden on purpose ?)
August 20, 2018 @ 2:00 pm
I think I got stuck on the exact same x-wing mission! I ragequitted Starlancer because of a similar “defend your base ship from enemy bombers” mission.
Not playing the Wing Commander series (apart from Armada) is one of my own gaming regrets. I think I missed out on quite an important section of PC Gaming History.
Nada: I’ve not taken any deliberate steps to block httrack. It never even occurred to me that people would try to download the entire site!
August 20, 2018 @ 4:16 pm
@Stoo : I’m sure I’m not the only reader who would like to make a backup for *offline* reading (quicker than saving all individual pages, too). Hey, the both of you are *that* good, indeed — your tone is unique even when writing about those awful sports games (just joking). 😉 If this is fixed some day, just tell us.
By the way, I’ve played the Wing Commander series : a nice one, whether from a “historical” point of view or from a mere “gaming” point of view, but not as memorable an experience as FreeSpace and I-War — my 2 cents.
August 20, 2018 @ 8:00 pm
I too tried to get into the X series of games, but just couldn’t. They just seemed to lack any kind of excitement. I do think it’s a shame that you missed out on Privateer 2: The Darkening – an absolutely splendid game and in my opinion, the best ‘Wing’ game there was. It’s also the only game of this type that I ever completed!
November 29, 2018 @ 3:23 pm
I played X2 for a while and made some progress (I had several factories, a few fighters, my own Heavy cargo ship as a mobile base) but ultimately found it all a bit too demanding. It’s basically an economics sim controlled from the cockpit of a spaceship, and I got bored of trying to work our which sector had the highest demand for baked beans and a ready supply of rubber gaskets (or whatever).
December 4, 2018 @ 5:03 pm