Ever since Wing Commander, I’ve maintained a passing interest in game-to film-adaptations, especially if I’ve actually played (and enjoyed) the game or series in question. Some years ago, with the day to myself, I went to see the film version of Max Payne on my own, and though the film wasn’t a total turkey, the […]
Archives for Remakes
Out of darkness, out of mind, cast down into the Halls of the Blind
Looking back over Blizzard’s history, I wouldn’t refer to much of their output as particularly innovative. That’s not to say they’re not great developers, highly original thinking just isn’t their particular strength. The modus operandi has been to take an established genre, polish and tune it, and release a high quality game. Much more steady […]
A very brief return to Citadel Station
Night-dive have recently released a pre-alpha demo for their remake of System Shock, available on GOG and steam. It’s very brief, just a few rooms and corridors, probably less than 20% of the first deck. So there’s not a lot to comment on so far. What we see keeps to the blocky level geometry of […]
Shock Remake – still looking at you, Hacker
Looking Glass Studios cyberpunk first person shooter System Shock, released in 1994, spent many long years as abandonware. Then last year, Night Dive Studios came along, sorted out the legal rights, and released an enhanced version via digital distribution. It was recompiled to run natively in Windows, and featured slightly sharper graphics and greatly improved […]
This must be that Woodstock place Mom and Dad always talk about
A trailer is out for the forthcoming remastered version of Day of the Tentacle. So the artwork has been redone in a style that looks very similar to that of the original, just higher-resolution. Not sure if it’s been redrawn from scratch, or just put through some filters. It looks like it could be made […]
look at you, hacker
System Shock was, for me, the greatest of the early first-person shooters. Known as the “Thinking Man’s Doom” it was slower paced than most of its peers, with more emphasis on atmosphere, story and exploration. Some of my fondest 90s gaming memories are of prowling around Citadel Station’s executive deck and hangar bays, ion rifle […]
A rare and brave stance taken against crappy fremium games
So a while back I had my first introduction to the world of Fremium gaming, with EA’s Theme-Park for iOS and android. Here’s how it works: you buy rides and shops, which periodically generate either game money or experience points. Pathways are all already in place, and the park is divided into sections that can […]
Brutal Deluxe
So it looks like the latest remake off the line is Speedball 2. I’m pretty sure they’ve tried to do this before, with Speedball 2100 on the PlayStation, which was essentially the same game with blurry textured polygons in place of sprites (at the time this represented an improvement, but it has to be said, […]
Remakes ahoy!
It seems you can hardly move without a remake or Kickstarter-funded ‘reimagining’ being announced at the moment. First up is news of a remake of old Amiga favourite The Chaos Engine (the DOS version of which we reviewed here). My eyes may be deceiving me, but I don’t see what’s so new about it. Another […]
how appropriate, you fight like a cow
So I’ve been playing the Monkey Island special edition a bit. It’s a very close remake – puzzles, dialogue and location all exactly the same. In fact even it’s even closer than that; it feels like the original game re-skinned, matching the animation frame-for-frame. You can even flick between the old and new versions of […]