So they’ve made a Max Payne movie with Mark ‘Marky-Mark’ Wahlberg in it. Hmm.
Sometims laziness can work for you; in this case, having been dimly aware for some time that the film was going to be released, I was going to post something about how it looked like it might actually be alright (based on the trailer).
Inevitably, though, it’s been panned, and even allowing for some slight prejudice against movies based on games from the critics, something tells me they can’t all be wrong.
I think I’ll still go and see it though. At least it’s made some money so we might actually get it in cinemas over here, unlike the dreaded Wing Commander.
The game, in case you didn’t know, is pretty damned good. Come to think of it, the sequel may now be ancient enough to get a review of its own. Watch this space…
Now that’s what I want to see. A sidebar review of the movie and a review of Max Payne 2. Consider this persuasive encouragement.
Though as I recall, MP2’s major feature was the ragdoll physics. I remember liking MP1’s story better – even considering it went downhill when the mob went out and the government conspiracy came in.
It might also have something to do with me playing MP2 on a computer mostly unequipped for it. Most played okay, but there’s one of the levels where you’re in an apartment burning down. Lots of flames on screen. Brought that computer down to 0.5 FPS.
And that asshole in the baseball guy suit got old quick.
October 20, 2008 @ 9:21 pm
I’ve actually been saving the sequel, having commenced play on my old shitheap PC and deciding it was probably going to ruin things for me.
So no more spoilerz! But I’ll get on it soon.
Good to see JGR back by the way – most sites wouldn’t even call that a break, more a gap between updates…
October 20, 2008 @ 11:18 pm
Reminds me, I should review Final Fantasy VII: Advent Children. Which, er, is better than Spirits Within at least. Even if saying that is damning with faint praise.
October 21, 2008 @ 10:38 am
I’m not sure what the break actually did, but I didn’t shut the site down, so I suppose it worked. Anyway, always nice to have someone look forward to your work, so thank you for that.
Speaking of which, it’s time Stoo. Per your comment at the end of the Quake review, I want to see some analysis of Operation Flashpoint. I don’t remember much of it myself, beyond being confused as a private and the game falling apart when I was supposed to lead the squad. I did love the idea in theory…
You guys have been excellent about requests – please let me know if there’s anything you want me to take a crack at. Only seems fair.
October 22, 2008 @ 1:16 am
Didn’t you acquire Shogo a little while ago? I’d been thinking you might tackle that one quite soon, but maybe it’s sitting in a pile somewhere (if you’re anything like me).
I quite enjoyed it, but it wasn’t quite as good as I was expecting…
October 24, 2008 @ 1:49 pm
Actually already done. Saving that update and another related one for after Halloween.
October 24, 2008 @ 5:46 pm
What about AvP on PC?
October 25, 2008 @ 12:59 pm
1999… should still have those discs somewhere around here… I can do that one. I remember multiplayer being better than single, but I could talk about both.
Back to Monolith games for a second, have either of you played Tron 2.0? Pretty great game as I recall. Amazing setpieces (still remember the firewall and Internet) Not sure how well it would do today though (Nvidia wrote some special "Tron Glow" filter for it, coin toss as to if it’s still supported) but I think either of you would enjoy it. I’d review it but it’s too recent for us.
October 25, 2008 @ 4:27 pm
Nope, like many games released in the past 5-6 years my old PC wouldn’t have handled it so I missed out at the time.
I remember a few people getting vaguely excited about Tron 2.0, but it seemed to disappear from shop shelves roughly 2 weeks after release (like many PC games that aren’t FIFA or Tomb Raider).
October 26, 2008 @ 10:39 am