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Review: All New World Of Lemmings

May 15th, 2008

Written by: Stoo

Hi all.

Two months without an update is pretty shameful! The good news is, our review machine lumbers back into action today. You probably remember DMA’s classic Lemmings – I’ve taken a look at a less well-known member of the family from a few years later: All New World of Lemmings.

More content soon, including an old favourite of ours: first person shooters of the 90s!

no no start again, zort

May 13th, 2008

Written by: Stoo

Proper content coming soon, honest, but for now everbody Ulukai Dance!

Maintain radio silence

April 17th, 2008

Written by: Rik

So no new content since the beginning of March. That’s pretty rubbish to be honest. In mitigation, we’ve both had (completely unrelated) housing issues to sort out. I was due to move house on 29th March but the new place wasn’t ready in time and we’d already packed up most of our stuff and blah blah blah etc. There’s nothing quite so tiresome as listening to someone whingeing on about boring real-life reasons why they’ve not updated their website in ages. Fact is, I probably could have come up with some new content in the past couple of weeks. But I didn’t.

Still, I’ve been doing a bit of tweaking behind the scenes. Most specifically, adding screenshots to reviews that had some missing or featured grabs nicked from ‘the internet’. To be honest, only a handful of games were affected, but it’s the kind of thing that should be rectified if at all possible. To guard against such things these days I stick to a couple of fairly simple commandments when it comes to my oldies, namely:

1) Thou shalt never, ever, sell thy old games on eBay, no matter how shiteth they be.
2) Fraps shalt be running whenever thou playest an old game, and the ‘Scroll Lock’ button hit whenever something mildly interesting happens, filling up thy hard drive with thousands of uncompressed screen grabs, ne’er to be deleted.

Ahem. Anyway, to cut a long story short, every review should now have a full complement of four screenshots all of our own making. I’m almost ashamed to admit how genuinely excited I was at finally being able to get some shots from the original Need for Speed, which had proved a real bastard in the past. On story/campaign based games, some of the shots are (out of necessity) from quite early on in the game – but I figured better that than nothing.

At least some of the older reviews don’t look quite so scruffy now, and although they don’t read quite as well as they might (I’m talking about my own work only here, of course) I’ve tried to resist the temptation to edit or re-write them. I might certainly approach some of them differently now, but in future I think I’d rather spend time on new content rather than obsessively tinkering with the old stuff.

I’ve also added some better screenshots to the Racing Games “Brief History” (again, removing any that might have been nicked off Mobygames), also updating the text to ensure my glib summaries of games there didn’t contradict anything in the full review. I’ll do this much with the others, too, although I did think about adding entries for the years 2005-present. One the one hand, we’re a retro site, and seeing as I own an extremely old PC and a clunking, whirring PS2, I’m not sure how well-qualified I am to comment on the latest releases, but if we don’t keep at least one eye on what’s going on in the gaming world, I guess that takes us one step closer to being closed-minded nostalgia bores. Plus there’s what I’ve (literally) just said about focusing on new content rather than buggering around too much with what’s already been written.

Any thoughts?

As a footnote, I was incensed today to find console kids, in-between discussing whether Grand Theft Auto IV would be better on 360 or PS3 and how many sick days they were planning to take off work in order to play it, describing GTA III as ‘retro’. Bah! I reckon that definitely qualifies me as a grumpy old backwards looking gamer. (Sigh) I feel old.

comments re-enabled

April 11th, 2008

Written by: Stoo

I’ve installed one of those “type the letters you see into this box” plugins to help fend off comment spam. Hopefully it won’t inconvenience anyone too much!

In other news, Epic have added all the Unreal games to Steam. I’m not going to shell out on the whole bundle this time, as I’m not into the Tournament games. But will almost certainly be giving Unreal 1 and 2 a try.

technical note

April 7th, 2008

Written by: Stoo

Comments disabled until I get around to installing a spam filter. Hopefully this week!

Rik vs PG

April 6th, 2008

Written by: Rik

At the end of last week, my friend and flat-mate PG packed up his stuff and moved to New York. Well, he didn’t actually pack it; his company paid for some burly men to come round and do it for him – a testament indeed to the impressive portfolio of skills from which the American economy stands to benefit over the next few years. Despite several attempts to explain it to me, I have to admit that I don’t really understand what his job involves, although I do know that while I would spend many an evening hunched over my ageing PC playing even older games, he would be juggling with gigantic spreadsheets while being shouted at by angry city traders.

In between, though, we managed to find time for the odd game of Pro Evolution Soccer. Actually, that something of an understatement – it would be more accurate to describe our encounters as a titanic struggle for supremacy which started when I bought my first Playstation and a copy of International Superstar Soccer Pro Evolution (as the series was known then) and continued, pretty much unabated, ever since.

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In terms of hours spent playing a game, it comfortably eclipses anything else I’ve ever had in my collection – relegating even the mightily compulsive time-sucker Championship Manager to second place. Though I’ve always been partial to a decent football title, as someone loyal to the clunky old PC in the face of console flashiness and who generally views gaming as a solitary pursuit (Quake III begone!) it seems slightly strange to me that the most significant title of my gaming career has been on console and best enjoyed in multiplayer. When it came to Pro Evo (as it shall henceforth be known) my normal conservative game-purchasing logic went out of the window, too, and on release day I’d make sure I was down at GAME ready to slap down the full asking price for the latest version.

It’s difficult to describe exactly why Pro Evo is so much better than any other football game that’s ever been released, but for me the main reason is to be found in the many, many two player matches PG and I played over the years. However good AI may be these days, in sports games it’s still usually the case that the computer players can soon be dispatched with relative ease once you’ve put a bit of time in, and for all their qualities even the latest Pro Evo games are no different in this respect. With two human players, though, the game itself is put under much greater scrutiny – whether there are any obvious holes or flaws, and, most importantly, whether any of these can be exploited by an unscrupulous player to score goals with monotonous regularity. I remember quite enjoying a couple of FIFA games in the 90s until I played against my neighbour who would quite happily use the same trick over and over again to slam several goals past me and it killed the enjoyment. Faced with a choice between suffering a fearful beating while taking the moral high ground or employing the same predictable tactics as my opponent, there seemed little point in playing any more: the game itself had been exposed.

I’m pretty sure my opponent at the time thought I was just sulking because I lost, though, and I have to admit that there have been a number of occasions (far too numerous to recall) when I petulantly threatened never to play Pro Evo again. Nevertheless, I always ended up coming back for more, and while defeats were difficult to suffer, it wasn’t because the game was broken. Moreover, the opportunity to tinker with something – make changes to the team, alter the formation, or just play a slightly different kind of football – always promised the chance of success in the next encounter, no matter how bad the previous performance may have been, and increasingly the ups and downs of Pro Evo mirrored those encountered when following the real-life game. This was football, in all its marvellous unpredictability, and it soon fostered a similar long-running love-hate relationship, bringing glory and despair, triumph and frustration in equal measure.

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Yes, the game is great. But I must also pay tribute to my opponent for his part in our epic battle. There have been some tense and expletive-laden times, from pretty much the moment our occasional one-off matches became regular three or five game sessions, with the stakes seemingly increasing every time we picked up our controllers. The intensity levels reached their most ridiculous heights a couple of years ago, when daily five-match encounters were mandatory. Unwisely, the decision was taken to activate Pro Evo 5’s Memorial Match mode, allowing us to keep track of our cumulative results in the hope of one day finally establishing who was ‘the best’. Unsurprisingly, this only served to heighten tension during matches, with the importance of the ‘overall’ result either taking the gloss off the victory for the winner or compounding the misery for the loser.

Thankfully, such a schedule proved too exhausting to sustain for long, and after it provoked the latest psychological breakdown from yours truly (evoking memories of Kevin Keegan’s ‘LOVE IT’ speech as he watched Newcastle’s bid for the 1996 Premiership title evaporate) a short break from the game was taken. When we returned the atmosphere was more agreeably laid-back, with controller-throwing and furious swearing but a distant memory (well almost).

At other times too, there have been relaxed moments, with plenty of good-natured banter, most of it (unsurprisingly) football related. As fans of lower-division clubs sadly not featured in Pro Evo (one thing FIFA does have over its rival) a variety of teams were chosen to represent our respective footballing visions over the years, but for some unknown reason we eventually gravitated towards English clubs for which we had little affinity in real life. While Liverpool and Spurs fans may disagree, their 2006 squads were hardly world-beaters, largely consisting of mediocre players, save for one or two notable exceptions. Perhaps it was the lure of squad rotation that drew us to these teams: after a defeat, there was always the chance that eventually you could shuffle the deck and finally draw out a winning formula.

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PG used to tinker relentlessly with his Liverpool team, one minute declaring gangly ball-winner Mohammed Sissoko (now with Juventus) “the best player in the world” before later banishing him to the substitutes’ bench without another word. And, like real-life Liverpool manager Rafael Benitez, he had some trouble finding his best striking combination, with each forward delivering only in fits and starts. “Crouch is the answer!” he would exclaim as he threw the robot-dancing striker into the starting line-up. But he wasn’t.

There was quite a bit of comedy mileage in the mocking/praising of players, especially if their fortunes in real life had taken a turn for the worse since the release of the game. Bald-headed creative midfielder Danny Murphy, for example, was a key player in my Spurs side, leading to frequent claims (from me) that he was surely in line for an England recall. In reality, however, he’d been shipped off to Fulham, playing a bit-part in their slide towards relegation this season. PG, on the other hand, would constantly eulogise about the performances of his unlikely wing-back pairing of Jermaine Pennant and Boudewijn Zenden, with the growing influence of the mulleted Dutchman, in particular, at odds with his underwhelming spell at Liverpool in real life.

Other players were barracked relentlessly and blamed for all of the team’s ills – the hapless Jermaine Jenas was my favoured Spurs scapegoat, and I’d often bring him on towards the end of a defeat just so he could take the blame for the team’s performance. Just occasionally, usually after a heavy defeat, I’d have a brain wave and install him in the starting line-up, only for him to suffer a humiliating first-half substitution after one misplaced pass.

Further amusement was provided by the in-game commentary, a notorious weak-spot of the series. Admittedly, it did improve slightly over the years, but only from an extremely low starting-point, when total unknowns Martin Williams and, later, Chris James were charged with the task, alongside “expert summariser” Terry Butcher (favoured catchphrase: “I AM Terry Butcher”). As the series got more successful, Konami splashed out some cash on some more famous names, and Peter Brackley and “Sir” Trevor Brooking were quickly recruited once the series moved onto PS2. Sadly the scripts didn’t improve much, with cockney blabberer Brooking in particular coming out with ridiculous statements, whether it was mentioning how he had “no complaints about the state of the pitch” in his end-of-match summary, or congratulating a successful penalty taker on having “dummied the keeper great there”.

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Sadly, if there is to be any more great dummying of the keeper it will be now be during a hollow victory over the computer, for the rivalry is no more. There was brief talk about purchasing Xbox 360s and playing online against each other, but as such a plan would have involved PG leaving work in the middle of the afternoon to fulfil a fixture, it was hastily abandoned. We never did find out who was “the best” – in truth we were pretty evenly matched, and despite us both dealing out (or suffering) occasional drubbings, most matches were close. Attempts to hype up the last match as “the ultimate decider” were in vain, and though I did emerge victorious courtesy of a fortuitous late strike by sulky Bulgarian Dimitar Berbatov (I had to mention that) the desire to perform extravagant celebrations was tempered by genuine sadness that the last game had been played. Now that I’ve hung up my virtual boots, all I can really say is a big thank you to Konami, and my arch-nemesis, for all of the great games we’ve had over the years. PG – good luck in America mate.

oh christ, more lemmings

April 2nd, 2008

Written by: Stoo

Oh dear another dead blog?

My excuse is I’ve been tied up moving to a new flat and don’t have internets there yet. Rest assured though that we are playing through some oldies which we should see reviewed and discussed in the near future.

Currently working on All New World of Lemmings. Which, er, wasn’t ALL new really but did throw in a few new ideas. And at least fixed that eternally frustrating problem in earlier games, of trying to pick a lem going in the right direction when they’re all bunched into a tiny space. Unfortunately though I think gamers were already suffering Lemming Fatigue after the original, 4 xmas specials, Oh No! and Lemmings 2.

Beyond that I have some more Aged Shooters underway – Heretic (Doom in Tights) and Quake 2 (return to brownland).

Also in the works is King’s quest itself. No, really. Not sure yet if we’ll look at just 1990 remake, or the original itself too.

Review: Simon the Sorcerer II, Carmageddon II

March 9th, 2008

Written by: Rik

Two new reviews for you today.

Sometime contributor Jo has been adventuring away again, and she’s come up with a review of Simon the Sorcerer II: The Lion, The Wizard and the Wardrobe. Go on, give it a read.

Meanwhile, I’ve taken a look at Carmageddon II: Carpocalypse Now.

Review: Space Quest I

February 24th, 2008

Written by: Rik

Good evening.

Just one new review in this update – of Space Quest I: The Sarien Encounter.

Yep, finally got around to dusting off those collection CDs I bought a while ago. This might just herald the start of a period where we cover nothing but Sierra adventures.

I doubt it, though.

Grand Theft Scratchy

February 20th, 2008

Written by: Rik

My missus very kindly bought me a Nintendo DS for Christmas. It was an awesome present, especially as it was a total surprise and wasn’t the result of months of laboured hinting.

One of the games that came along with it was The Simpsons Game. It had some mixed reviews but it’s actually a pretty good laugh.

Although it stands accused of being a lazy EA cash-in, the license is used well, and there are some good gaming references in there, poking fun at various things, including EA themselves. Plus it’s not one of those super-hard platformers that no-one can ever complete!