Hello there. Hope you’re doing ok. Today we’re back with another spoiler-tastic discussion of a modern indie adventure game. At some point we’ll think of a good name for this series and link all the articles together with a tag, but for now we can just point you in the direction of previous chats about Firewatch, The Vanishing of Ethan Carter, Gone Home and Her Story.
Today’s game is Tacoma, the second release from Gone Home developers The Fullbright Company. Set onboard the space station of the same name, you are Amy Ferrier, a contractor sent to the abandoned station to retrieve its AI module and any remaining data. Through use of an augmented reality (AR) system, you are able to access scenes and conversations featuring the now-departed crew (station administrator E.V. St James, operations manager Clive Siddiqi, botanist Andrew Dagyab, tech specialist Natali Kuroshenko, engineer Roberta Williams, doctor Sareh Hasmadi) and ODIN, the station AI.
Spoiler for the word spoiler ahead: a spoiler is something that reveals plot and story information in a manner that may *spoil* others’ enjoyment of it. And if you were happy to read that spoiler about the word spoiler, you’ll now know that if you haven’t played the game already then the discussion ahead may not be appropriate for you, unless you aren’t bothered about such things, or have no intention of playing the game.
That would be a shame, though, as we’d highly recommend Tacoma. Here’s a short trailer:
If it looks like your cup of tea, then by all means go ahead and give it a go: you’ll be welcome back here when you’re done.
Otherwise, here’s your ***final spoiler warning*** for the discussion ahead!








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