Today we establish that the answer to the question, “How far in advance would you have to start playing a vaguely spooky game in order to produce a review of that game to coincide with Halloween?” is “about six months”.
(Alternatively, the timing could be considered more of a happy accident, with a small amount of additional effort once meeting that date seemed possible.)
Anyway, today we have a review of Alan Wake for you.
Today I have another review for you! I’m sure it will be the highlight of your day. Or maybe just something mildly interesting to read during a tea break. Or maybe you’ll think I’m talking nonsense. Anyway, here’s our review of Jill of the Jungle.
Hello there. Hope you’re doing ok. Today we’re back with another spoiler-tastic discussion of a modern indie adventure game. At some point we’ll think of a good name for this series and link all the articles together with a tag, but for now we can just point you in the direction of previous chats about Firewatch, The Vanishing of Ethan Carter, Gone Home and Her Story.
Today’s game is Tacoma, the second release from Gone Home developers The Fullbright Company. Set onboard the space station of the same name, you are Amy Ferrier, a contractor sent to the abandoned station to retrieve its AI module and any remaining data. Through use of an augmented reality (AR) system, you are able to access scenes and conversations featuring the now-departed crew (station administrator E.V. St James, operations manager Clive Siddiqi, botanist Andrew Dagyab, tech specialist Natali Kuroshenko, engineer Roberta Williams, doctor Sareh Hasmadi) and ODIN, the station AI.
Spoiler for the word spoiler ahead: a spoiler is something that reveals plot and story information in a manner that may *spoil* others’ enjoyment of it. And if you were happy to read that spoiler about the word spoiler, you’ll now know that if you haven’t played the game already then the discussion ahead may not be appropriate for you, unless you aren’t bothered about such things, or have no intention of playing the game.
That would be a shame, though, as we’d highly recommend Tacoma. Here’s a short trailer:
If it looks like your cup of tea, then by all means go ahead and give it a go: you’ll be welcome back here when you’re done.
Otherwise, here’s your ***final spoiler warning*** for the discussion ahead!
Soundtracks is where we talk about licensed music in games. When I Played was a series from a few years ago, about significant games, and times, in my life.
Today we have a strange kind of hybrid/crossover piece, a one-off for a special occasion. Hope you don’t mind.
Nostalgia and happy (or, sometimes, less-than-happy) memories fuse things from different spaces and times together. As someone perennially (and increasingly) out of touch with what is current and modern, my associations are always odd, with decisions to belatedly experience an album, film or game associating them with more modern real-life moments.
For example, I will always associate one particular boozy and chilly Christmas, spent at home without the presence of immediate or extended family, with the game Mass Effect (2008), the album Playing The Angel (2005) by Depeche Mode and the first series of Nordic noir TV series The Bridge (2012). In my head, there’s common ground between them: the chilly climate of real-life Buckinghamshire, a series set in Denmark and Sweden, and an ice planet in Bioware’s space-RPG. Or the synth music of Mass Effect and certain tracks on that Depeche Mode album. But I’m willing to accept that, to anyone else but me, it’s a stretch: these things are not related, and even though each one makes me think of the others, it’s because they’ve been thrown together by circumstance and bonded to each other in time by my brain.
Soundtracks is where we take a look back at the use of licensed music in games. Go here if you want to know more.
Today’s game is Pro Evolution Soccer 2010, which is probably the last football game I bought with a sense of genuine expectation that I would devote hours to the career mode, and the first time that such an expectation was not realised. In some respects, it was the end of football games for me: I’ve dipped my toe into various modern(ish) instalments of PES and FIFA since, but that hardcore, multi-season enjoyment just hasn’t ever returned. It’s probably why I remember the largely-reviled 2008 entry of PES so fondly, as that was the last time I experienced it.
Some time ago, The Last Dance on Netflix inspired me to play a couple of old basketball games.
Here’s a write-up of the second: NBA Live 95 from EA.
(I’ve since moved onto Friday Night Lights and Last Chance U, so I imagine I’ll end up writing about Front Page Sports Football while watching some kind of ice hockey documentary).
I’ve generously been given the title of this site’s main “review guy” based upon a blistering work rate that produces anywhere from 10-15 reviews per calendar year.
To be honest Rik is the main “review guy” here, I mostly just chip in with dumb blog posts about getting my ass kicked in RPGs. However, I would like to try and contribute a bit more regularly. So tonight I have another MS-DOS platform game for you. Let’s take a look at the “lost chapter” of the Commander Keen Series: Keen Dreams.
Hello and welcome to the latest in our series of discussion reviews of modern indie adventure games (with spoilers).
That’s a sentence that neatly describes what we do each time, but in case you aren’t one of our legion of enthusiastic regular readers, previous instalments have seen us tackle The Vanishing of Ethan Carter, Gone Home and Her Story. Bear in mind the bit about spoilers though, before clicking on those links.
Today we’re looking at Firewatch, the 2016 adventure from developers Campo Santo. Set in 1989, you are Henry, a middle-aged man who takes a job as a lookout in the Shoshone National Forest in order to put some distance between himself and his problems.
That’s probably about as much as we want to say, unless you’ve played the game already. Here’s a short teaser trailer:
As with the other games we’ve covered in this series, Firewatch is pretty short and offers at best a gentle challenge. It also received quite a lot of critical acclaim, with which we’re both in accordance, so we’d definitely nudge you enthusiastically in its direction, if you’ve not played it already.
Otherwise, ***final spoiler warning*** for the discussion ahead!